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NPC Generator

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Advanced [show]


Margery Blankley, Female Human [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She is well dressed, constantly wearing a grey suit, black shirt, and brown tie. Her black hair is smooth and relatively long. She tend to wears goggles to shield her eyes.

Personality: She is almost excessively polite to everyone, even when angry. She misses her home and complains about the freezing weather, even in summer.

History: Born in the north to a Map Maker, Margery learned a great deal about her father's area of expertise. A few years later when the west was not economically sound they moved to her current location. She's also a talented Healer, but doesn't like to broadcast it.

Motivation: To unite with her brother; and find a way to reverse the transformation of her brother

Flaws: Shy. Bonds: Immigrant, Job, Enemies, Family. Occupation: Map Maker

Voice: Speaks with squeezed throat

Attributes [hide]

Margery Blankley, Female Human Commoner 1
Medium (4'8") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 8 (-1)8 (-1) 11 (+0)14 (+2)
Skills Acrobatics +4, Performance +4
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +4

Possessions: Just what you see.


Social Check DCs


Tethren Tragedy, Male Tiefling [Permalink]

Personal [hide]

Description: With white face paint in a stripe pattern across his face, he wears an entirely black suit with brown socks and a vest with buckled shoes. His silver hair, when down, is lengthy. His eyes are silver and catlike.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Tethren was born in the west. At a young age he loved to build and create. His childhood dream was to be a Banker, but he was a colossal failure. He has set out to sabotage the competition.

Motivation: Retire the richest man in the west; and wants to open a new tavern

Ideals: Logical, Persistence, Entrepeneur. Flaws: Antagonistic. Bonds: Job. Occupation: Armorer

Voice: Sounds elderly

Attributes [hide]

Tethren Tragedy, Male Tiefling Sorcerer 8
Medium (6'3") Tiefling, True Neutral (CR 8)
Armor Class 10
Hit Points 30 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 13 (+1)14 (+2) 10 (+0)12 (+1)
Skills Arcana +5, Religion +5
Senses Passive Perception 10
Languages Common, Draconic, Infernal
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366653

Possessions: 180 pp. Aquamarine (900 gp).


Social Check DCs


Zogdûsh Heiser, Male Half-Orc [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears dull white sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed rapier, just in case. He has a very tight haircut. He tend to wears goggles to shield his eyes.

Personality: He is irascible and easily irritated. He is a great chef.

History: Gifted from a young age, Zogdûsh studied abroad. As a young child he wandered into the woods despite his father's warnings against it. Afterwards he claimed he had encountered gnolls who tried to eat his hand. After a long history of fighting, Zogdûsh and his spouse have recently divorced.

Motivation: A rival would like him out of the picture; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Gifted. Flaws: Antagonistic. Bonds: Enemies, Criminal record. Occupation: Actor

Voice: French accent

Attributes [hide]

Zogdûsh Heiser, Male Half-Orc Warrior 7
Medium (6'3") Half-Orc, Neutral Evil (CR 7)
Armor Class 12
Hit Points 59 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 17 (+3)9 (-1) 14 (+2)11 (+0)
Skills History +2, Nature +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2

Possessions: 60 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Quespa Beryntolthropal, Female Dragonborn [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic left hand, she is wearing a long, black, dusty cloak. She has dyed her greying red crest a little too much giving a sharp red color. Her gold unseeing eyes seem to look past you.

Personality: She never swears and excessively uses polite adverbs when speaking. She receives visions of the future at random moments

History: Heir to a fortune, her parents put a great deal of effort into curing her disease. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. She has built up a small fortune and can afford her own way.

Motivation: An old rival family wants her found.

Ideals: Optimist, Gifted. Flaws: Disease. Bonds: Rich, Family. Occupation: Bather

Voice: Australian accent

Attributes [hide]

Quespa Beryntolthropal, Female Dragonborn Wizard 2
Medium (6'7") Dragonborn, Lawful Good (CR 2)
Armor Class 12
Hit Points 4 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 8 (-1)16 (+3) 15 (+2)13 (+1)
Skills Nature +5, Performance +3
Senses Passive Perception 12
Languages Common, Infernal, Druidic, Sylvan
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134200000

Possessions: 90 gp. Azurite (16 gp). Red garnet (130 gp).


Social Check DCs

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