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NPC Generator

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Advanced [show]


John Morton, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is generally shirtless and showing off his tattooed chest. He sports a long white beard, and similarly colored long hair. His amber unseeing eyes seem to look past you.

Personality: He loves telling others what to do and how they should feel about things. His job bores him to no end. He has decided to make it more interesting.

History: He was born to a criminal king-pin and mafia family He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He struck the Roofer job and began his own company from there.

Motivation: He has decided he is irredeemable; and he's looking for his big break

Ideals: Opinionated, Gifted. Flaws: Disease. Bonds: Adventurer, Criminal record, Job. Occupation: Roofer

Voice: Sounds elderly

Attributes [hide]

John Morton, Male Human Bard 2
Medium (5'6") Human, True Neutral (CR 2)
Armor Class 11
Hit Points 12 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)10 (+0) 16 (+3)12 (+1)
Skills Performance +3, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 350 gp.


Social Check DCs


Damakos Quest, Male Tiefling [Permalink]

Personal [hide]

Description: With blue face paint in a stripe pattern across his face, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He keeps his chestnut hair in a flapper bob. His eyes are likewise black.

Personality: His tongue was cut out and he uses sign language. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He is the product a well kept family trust fund and as such has never really known need. A freak accident while working with his Shepherd mother left him crippled. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Meet up once more with his childhood friend.

Ideals: Joker. Flaws: Disease. Bonds: Rich, Adventurer. Occupation: Body Guard

Voice: Low rumbling, strings words together

Attributes [hide]

Damakos Quest, Male Tiefling Ranger 8
Medium (6'8") Tiefling, True Neutral (CR 8)
Armor Class 9
Hit Points 27 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 9 (-1)10 (+0) 15 (+2)11 (+0)
Skills Deception +3, Sleight of Hand +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +2 / 2d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 1000 gp. Silver pearl (150 gp). Aquamarine (400 gp). Fire opal (1200 gp). Golden yellow topaz (400 gp). Citrine (40 gp). Violet garnet (400 gp).


Social Check DCs


Cimer Passion, Male Tiefling [Permalink]

Personal [hide]

Description: This tall, slender man wears green leather gloves, a green jacket, and tight pants. His purple hair, when down, is lengthy. He has white eyes and a green hat with a black feather.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. A true patriot, Cimer would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born blind and as such lacked many opportunities for work. When Cimer reached his early adolescence his Tiefling father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has been saving his money to try and buy his brother's freedom.

Motivation: To prove his worth to the world; and wants to raise his children well

Ideals: Joker. Flaws: Disease, Impulsive. Bonds: Military, Family. Occupation: Doctor

Voice: Low and grunting

Attributes [hide]

Cimer Passion, Male Tiefling Adept 8
Medium (6'1") Tiefling, Neutral Evil (CR 8)
Armor Class 8
Hit Points 40 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 12 (+1)11 (+0) 12 (+1)18 (+4)
Skills Intimidation +7, Religion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +1 / 2d10-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: 1400 gp. Fiery yellow corundum (400 gp). Citrine (40 gp). Moonstone (40 gp). Obsidian (15 gp). Banded agate (15 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Igden Glittergem, Male Gnome [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a simple blue robe with brown stripes complete with hood, and a wedding ring on his right hand. With bright blonde hair and a scraggly beard. His amber eyes lackadaisically let the world flow into them.

Personality: He is a hateful person. He taunts others and blames them for his problems. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: His parents moved while he was still in utero so he is the first generation to be born here. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Igden grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Igden. He used his abilities to trick people and travel the world for free.

Motivation: He's repulsed by the PC; and he possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Antagonistic, Hedonist. Bonds: In love, Immigrant, Criminal record. Occupation: Dyer

Voice: growls and snarls, animalistic

Attributes [hide]

Igden Glittergem, Male Gnome Expert 11
Small (3'6") Gnome, Chaotic Neutral (CR 11)
Armor Class 13
Hit Points 60 (11d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)13 (+1) 15 (+2)16 (+3)
Skills Animal Handling +6, Medicine +6
Senses Passive Perception 12
Languages Common, Gnome, Abyssal
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +2

Possessions: 2200 gp. Gold and topaz bottle stopper cork (400 gp). Large well-done wool tapestry (300 gp). Fire opal pendant on a fine gold chain (2200 gp).


Social Check DCs

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