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Advanced [show]


Nimble In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. Her fur is yellow and curly. Her yellow eyes are passionate and lively.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She takes great joy in being the best Adventurer in town.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her first spouse was a Fortune-teller, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. By chance she met her sister recently and the two have been together since.

Motivation: She is greedy.

Flaws: Depressed. Bonds: Rich, Job, Military, Family. Occupation: Adventurer

Voice: Sore throat, cough

Attributes [hide]

Nimble In the Wind, Female Tabaxi Ranger 6
Medium (6'0") Tabaxi, Lawful Neutral (CR 6)
Armor Class 12
Hit Points 37 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)16 (+3) 13 (+1)10 (+0)
Skills Nature +6, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Auran, Giant, Druidic
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: Just what you see.


Social Check DCs


Tricking Of Spirit, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a brown coat over a black low-cut shirt, and a Stetson hat upon her head. She carries a battered monstrous two handed axe and tarnished mace as well. She keeps her beige fur in a pixie cut. Her amber eyes are slightly larger than normal.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She works hard and plays hard.

History: Gifted from a young age, Tricking studied abroad. When she was little, her rather wealthy family often ventured across the island to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Tricking took refuge in the ruined castle and found the beat up mace and armor she uses now. She bought a mace and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She's repulsed by the PC.

Ideals: Fighting, Persistence, Gifted. Flaws: Hedonist. Bonds: Nature. Occupation: Barkeep

Voice: Breathy voice

Attributes [hide]

Tricking Of Spirit, Female Tabaxi Sorcerer 8
Medium (5'11") Tabaxi, Neutral Good (CR 8)
Armor Class 14
Hit Points 25 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)19 (+4) 12 (+1)14 (+2) 13 (+1)15 (+2)
Skills Deception +5, Intimidation +5
Senses Passive Perception 11
Languages Common, Halfling, Terran
Attacks Melee +6 / 2d10+3, Ranged +7 / 2d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366653

Possessions: 6000 sp. Brass mug with jade inlays (500 gp). Large well-done wool tapestry (500 gp).


Social Check DCs


Eran High-hill, Female Halfling [Permalink]

Personal [hide]

Description: She is a husky woman, who wears rags and sports a simple walking cane. She wears her brown hair up in a very large beehive style do. Her brown eyes lackadaisically let the world flow into them.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She is a bit of a xeno-phobe, disliking non-Halflings.

History: Born in the south to a Fisher, Eran learned a great deal about her mother's area of expertise. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She ran away from her former home and has been making her living as a Fisher for the past few years.

Motivation: Her spouse's relatives view her with great suspicion; and regain custody of her son

Flaws: Selfish, Racist. Bonds: Poor, Job, Mentor, Family. Occupation: Fisher

Voice: Speaks with lips pursed

Attributes [hide]

Eran High-hill, Female Halfling Aristocrat 6
Small (2'9") Halfling, Lawful Evil (CR 6)
Armor Class 12
Hit Points 52 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 17 (+3)13 (+1) 10 (+0)16 (+3)
Skills Perception +3, Religion +4
Senses Passive Perception 14
Languages Common, Halfling, Orc
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 1000 gp. White pearl (70 gp). 1 Masterwork Common Melee.


Social Check DCs


Maagog Baharoosh, Male Dragonborn [Permalink]

Personal [hide]

Description: A plain young-adult man, he is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft blue waves gently in the breeze. He keeps his long brass crest kept up in a rat tail. His red eyes are passionate and lively.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was always a brilliant, if unscrupulous mind. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He is untrained/undisciplined, which makes him dangerous.

Motivation: He has money and likes to spend it.

Ideals: Logical. Flaws: Insane. Bonds: Rich, Family, Religious. Occupation: Weaver

Voice: Sore throat, cough

Attributes [hide]

Maagog Baharoosh, Male Dragonborn Expert 3
Medium (6'6") Dragonborn, True Neutral (CR 3)
Armor Class 13
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 12 (+1)15 (+2) 10 (+0)12 (+1)
Skills Arcana +4, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Orc, Halfling
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs

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