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NPC Generator

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Advanced [show]


Taklinn Durthane, Male Dwarf [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He very much looks the part of a Layabout. His long white hair is drawn into a two foot long braid. His hazel eyes are slightly larger than normal.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born in the east his family was never financially stable. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Layabout. He then took over the family business and is one of the better Layabout for hire.

Motivation: Expand his business; and wants to open a new tavern

Ideals: Athletic, Impeccable. Flaws: Secretive. Bonds: Job, Poor. Occupation: Layabout

Voice: Pronounces difficult words wrong

Attributes [hide]

Taklinn Durthane, Male Dwarf Barbarian 2
Medium (3'11") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 26 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 17 (+3)17 (+3) 17 (+3)12 (+1)
Skills Deception +3, Intimidation +3
Senses Passive Perception 13
Languages Common, Dwarven, Goblin, Gnoll, Aquan
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0

Possessions: 390 gp. 3 Thunderstones.


Social Check DCs


Guy Washington, Male Human [Permalink]

Personal [hide]

Description: With blue face paint in a stripe pattern across his face, he wears dull brown sweaters, loose yellow pants, and alligator leather shoes. Beneath his sweater he keeps a concealed hammer, just in case. His brown hair is knotted and matted. His hazel eyes dart from person to person to random spaces in the air.

Personality: He dislikes all the random violence that takes place in the east. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born in a small plains village. There was a wharf not far from home where he often wandered off to fish. He was granted druidic powers by his dying sister.

Motivation: Wants to open a new tavern; and balancing his hectic life and new barkeep responsibilities is difficult

Ideals: Pacifist, Opinionated, Gifted. Bonds: Nature, Job. Occupation: Barkeep

Voice: Sensual and smooth

Attributes [hide]

Guy Washington, Male Human Adept 11
Medium (6'0") Human, Neutral Good (CR 11)
Armor Class 10
Hit Points 45 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 11 (+0)13 (+1) 14 (+2)11 (+0)
Skills Perception +6, Survival +6
Senses Passive Perception 16
Languages Common, Orc
Attacks Melee +5 / 3d8+1, Ranged +4 / 3d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1433320

Possessions: 11000 sp. Golden pearl (60 gp). Emerald (700 gp). Violet garnet (200 gp). Azurite (8 gp). Jet (60 gp). Hematite (8 gp). Rhodochrosite (8 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Veit Silveraxe, Male Dwarf [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His attire stands in sharp contrast to his glaive, which is beautifully polished and possesses an ornate carving of a dagger on it. His hair is brown and very short. He has several tiny aquamarine earrings on each ear.

Personality: He is extraordinarily eccentric. He invites people to come help in his community garden.

History: He is a Deep Scion in disguise. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Wishes to resurrect an old love; and he is greedy

Ideals: Philantrophist, Fighting. Flaws: Insane. Bonds: Rich, Adventurer, In love. Occupation: Butcher

Voice: growls and snarls, animalistic

Attributes [hide]

Veit Silveraxe, Male Dwarf Fighter 2
Medium (4'2") Dwarf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 14 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)12 (+1) 14 (+2)7 (-2)
Skills Acrobatics +4, Intimidation +0
Senses Passive Perception 12
Languages Common, Dwarven, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +1

Possessions: 120 pp.


Social Check DCs


Trail Of Claws, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she wears just a pastel suit. Her fur is gray and curly. Her eyes are a pleasant green.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. Her temper goes off on the smallest of things. She tends to lash out at those around her.

History: Trail was born the youngest of three triplets. She was an adventurer many years ago and she formed a blood bond with her Halfling companion (her 'brother'). Due to her spouse's obsession with being a Blacksmith they were divorced and she won custody of their son. She worked as a Painter, and she later adopted a second son.

Motivation: Someone believes her a fraud; and her spouse's relatives view her with great suspicion

Flaws: Depressed, Antagonistic. Bonds: Family, Adventurer, Enemies. Occupation: Painter

Voice: American accent

Attributes [hide]

Trail Of Claws, Female Tabaxi Monk 6
Medium (5'5") Tabaxi, Chaotic Good (CR 6)
Armor Class 12
Hit Points 25 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 8 (-1)16 (+3) 15 (+2)10 (+0)
Skills Deception +3, Survival +5
Senses Passive Perception 12
Languages Common, Ignan, Orc, Gnome
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 100 gp. Rock crystal (20 gp). Alexandrite (300 gp). Jet (80 gp). Hematite (15 gp).


Social Check DCs

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