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NPC Generator

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Advanced [show]


Georgina Whispermouse, Female Halfling [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears an old set of leather armor, nicked and torn by the ravages of time and battle. She keeps her brown hair in a flapper bob. She tend to wears goggles to shield her eyes.

Personality: She is almost excessively polite to everyone, even when angry. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.

History: She was born blind and as such lacked many opportunities for work. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Georgina grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Georgina. She moves from town to town, unable to find a place to settle.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact

Flaws: Shy, Disease. Bonds: Immigrant, Criminal record. Occupation: Farmer

Voice: Laughs frequently while speaking

Attributes [hide]

Georgina Whispermouse, Female Halfling Adept 5
Small (2'8") Halfling, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 36 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 18 (+4)14 (+2) 14 (+2)12 (+1)
Skills Athletics +2, Stealth +4
Senses Passive Perception 12
Languages Common, Halfling, Abyssal, Orc
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332100

Possessions: 100 gp.


Social Check DCs


Merla Greenleaf, Female Halfling [Permalink]

Personal [hide]

Description: This northern woman wears a simple white robe with tan stripes complete with hood. Her clothes are grease stained in places. Her blonde hair, when down, is lengthy. Her brown eyes dart around the room hyper actively observing anyone and anything.

Personality: Merla is depressed about a lot of things. She tends to be a nihilist. She always tries to repair and not replace. It was this mentality that drove her into the Map Maker business.

History: She was born in a small island village. When she was little, her rather wealthy family often ventured across the island to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Merla took refuge in the ruined castle and found the beat up glaive and armor she uses now. She moves from town to town, unable to find a place to settle.

Motivation: She feels kind of lost in life.

Ideals: Persistence. Flaws: Depressed. Bonds: Poor, Immigrant, Nature. Occupation: Map Maker

Voice: Rolls R's

Attributes [hide]

Merla Greenleaf, Female Halfling Fighter 1
Small (2'9") Halfling, Lawful Evil (CR 1)
Armor Class 16
Hit Points 9 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)20 (+5) 9 (-1)10 (+0) 9 (-1)12 (+1)
Skills Animal Handling +1, Religion +2
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +7 / 1d4+5, Grapple +5

Possessions: 150 gp.


Social Check DCs


Enialis Kemmerer, Male Half-Elf [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate. He carries with him a set of axes on his belt, each one with a emerald on the hilt. He has styled his blonde hair well, parting it to the left. His face is covered beneath a completely black helmet.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was raised by priests from a young age. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He used his abilities to travel the world and help people.

Motivation: He has a rivalry with the Church that dominates his actions; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Philantrophist. Bonds: Religious, Mentor. Occupation: Masseuse

Voice: Uses sign language

Attributes [hide]

Enialis Kemmerer, Male Half-Elf Druid 5
Medium (5'10") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 8
Hit Points 29 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 14 (+2)5 (-3) 12 (+1)9 (-1)
Skills Animal Handling +4, Insight +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532

Possessions: 1000 sp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Two Llamas On the Water, Female Tabaxi [Permalink]

Personal [hide]

Description: She is a pot bellied northern woman with a big hulking figure and broad shoulders. She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. Her gray fur has been sun bleached extensively. She has hazel eyes and a brown hat with a grey feather.

Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She takes great joy in being the best Tanner in town.

History: Sold as a small child to a slaver, Two Llamas was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Like her father and her sister before her, after school she went straight into learning to become a Tanner. She guards a vault combo very seriously as well as the key needed to open it.

Motivation: She'd like to take her coworkers down a peg.

Ideals: Athletic. Flaws: Secretive. Bonds: Rich, Job, Mentor. Occupation: Tanner

Voice: Slurs words

Attributes [hide]

Two Llamas On the Water, Female Tabaxi Adept 10
Medium (4'7") Tabaxi, Chaotic Good (CR 10)
Armor Class 11
Hit Points 49 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)16 (+3) 17 (+3)12 (+1)
Skills Nature +7, Persuasion +5
Senses Passive Perception 13
Languages Common, Infernal, Gnoll, Dwarven
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15332100

Possessions: 1900 gp. Golden yellow topaz (1200 gp). Deep green spinel (90 gp). Coral (90 gp). Jade (90 gp). Black pearl (1200 gp). Aquamarine (1200 gp). Iolite (40 gp). Rhodochrosite (9 gp).


Social Check DCs

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