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NPC Generator

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Advanced [show]


Artin Burrowfound, Female Dwarf [Permalink]

Personal [hide]

Description: She likes to wear darkened spectacles and heavy clothing, no matter the weather. She keeps her silver hair in a flapper bob. Her eyes, though not visible through her cowl, are violet.

Personality: She is a hateful person. She taunts others and blames them for her problems. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: She was born the only child of a wealthy merchant. From there she went from mercenary job to mercenary job. She has been a successful dealer in antiques buying low and selling high.

Motivation: Wants to work out more often; and she feels threatened by others

Ideals: Entrepeneur, Athletic. Flaws: Antagonistic, Fearful. Bonds: Adventurer. Occupation: Tailor

Voice: Low and grunting

Attributes [hide]

Artin Burrowfound, Female Dwarf Commoner 2
Medium (3'11") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 16 (+3)8 (-1) 14 (+2)8 (-1)
Skills Investigation +1, Survival +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 360 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Veit Deepdelver, Male Dwarf [Permalink]

Personal [hide]

Description: He wears suspenders and brown workpants. His shirt is tan, and he wears a heavy brown leather apron most of the time. He has a slight overbite and is overall scrawny. His hair is long and black with streaks of red, and is pulled back with small brown clips. His beard is red, braided, and well cared for. He has gleaming, smiling amber eyes.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is able to make almost anything out of random pieces of junk.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His family was turned out during the war. He and his family wandered south to less war torn lands. He now mingles about in high society.

Motivation: He seems to be bored by most things; and to end his boredom

Ideals: Athletic, Gifted. Flaws: PTSD, Mundane. Bonds: Rich. Occupation: Body Guard

Voice: Sounds elderly

Attributes [hide]

Veit Deepdelver, Male Dwarf Barbarian 2
Medium (4'4") Dwarf, True Neutral (CR 2)
Armor Class 7
Hit Points 24 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)5 (-3) 17 (+3)11 (+0) 16 (+3)7 (-2)
Skills Religion +2, Sleight of Hand -1
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged -1 / 1d6-3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Kriv Nemmonis, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears bulky green painted plate armor. He carries with him a set of greataxes, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. His crest is short and black. He tend to wears goggles to shield his eyes.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born into a rich family. Aside from being a slave or a gladiator, there isn't much legitimate work for Dragonborns in Kriv's homeland. Kriv decided to take the middle way and become a bodyguard. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Kriv fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He feels kind of lost in life.

Ideals: Fighting, Justice. Flaws: Depressed. Bonds: Rich, Immigrant. Occupation: Mason

Voice: Strong lisp

Attributes [hide]

Kriv Nemmonis, Male Dragonborn Adept 7
Medium (6'6") Dragonborn, Chaotic Neutral (CR 7)
Armor Class 11
Hit Points 22 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 11 (+0)15 (+2) 13 (+1)10 (+0)
Skills Animal Handling +4, Religion +5
Senses Passive Perception 11
Languages Common, Ignan, Druidic
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123320

Possessions: 400 gp.


Social Check DCs


Anthony Goltorah, Male Half-Elf [Permalink]

Personal [hide]

Description: This man wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He is muscular with a powerful set of arms. His black hair is well kept and his bushy mustache is tapered upwards at the ends. His blue eyes dart from person to person to random spaces in the air.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Cartwright. During his travels, Anthony and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Anthony discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Anthony fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He desires power and/or immortality; and he is unsatisfied with his job

Flaws: Antagonistic, Disease. Bonds: Rich, Adventurer, Job. Occupation: Cartwright

Voice: Hard of hearing, loud

Attributes [hide]

Anthony Goltorah, Male Half-Elf Fighter 5
Medium (5'1") Half-Elf, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)10 (+0) 8 (-1)16 (+3)
Skills Athletics +4, Performance +6
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +6

Possessions: 100 gp. Freshwater pearl (4 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs

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