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NPC Generator

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Lvl.
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Advanced [show]


Lamlis Ariessus, Male Elf [Permalink]

Personal [hide]

Description: He wears a blue armored body suit, with a simple black line shooting up and back down. He has relatively light skin and is very physically imposing due to his abundance of muscles. His auburn hair is greying along the sides and has receded to reveal a widow's peak. His violet eyes have a joyful gleam in them most of the time.

Personality: Overbrimming with self-confidence, Lamlis isn't afraid of most anything. He has a strong dislike to people who do not believe in Elven unity. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He got into the Shipwright business at a young age. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He became a Shipwright soon after.

Motivation: To be a Unemployed again; and expand his business

Ideals: Impeccable. Flaws: Secretive, Fearful. Bonds: Job. Occupation: Shipwright

Voice: Speaks in third person

Attributes [hide]

Lamlis Ariessus, Male Elf Barbarian 1
Medium (4'10") Elf, Chaotic Good (CR 1)
Armor Class 13
Hit Points 12 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 11 (+0)16 (+3) 14 (+2)9 (-1)
Skills Arcana +5, History +5
Senses Passive Perception 12
Languages Common, Elven, Undercommon, Celestial, Druidic
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: 5000 cp.


Social Check DCs


Margery Cotton, Female Human [Permalink]

Personal [hide]

Description: A stocky darker skinned woman, she wears an entirely brown suit with green socks and a vest with buckled shoes. She has wavy blonde hair. Her eyes, though not visible through her cowl, are violet.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She is able to make almost anything out of random pieces of junk.

History: She was born to a pair of big game hunters, but was frequently ill as a child. She always admired druidic-users and wanted to develop the talent, but never had the affinity for it. She now owns her own business.

Motivation: Her relatives are trying to arrange a marriage; and she'd like to take her coworkers down a peg

Ideals: Gifted. Flaws: Insomniac, Disease. Bonds: Job, Family. Occupation: Sculptor

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Margery Cotton, Female Human Warrior 1
Medium (4'9") Human, True Neutral (CR 1)
Armor Class 13
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 15 (+2)8 (-1) 14 (+2)11 (+0)
Skills Animal Handling +4, Performance +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 200 sp.


Social Check DCs


Herleva Nash, Female Human [Permalink]

Personal [hide]

Description: A pudgy woman standing about 5'2" has a big stupid grin on her face most of the time. She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. She has moderate length black hair. She has gleaming, smiling blue eyes.

Personality: She speaks before she thinks and is too direct. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: Her divine talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Herleva grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Herleva. She has dedicated herself to building a better trade route.

Motivation: A need for knowledge about a nearby landmark; and she possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Gifted. Flaws: Impulsive, Insane. Bonds: Adventurer, Criminal record. Occupation: Butcher

Voice: Deep voice with rolling R's

Attributes [hide]

Herleva Nash, Female Human Warlock 5
Medium (5'2") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 26 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 13 (+1)9 (-1) 12 (+1)13 (+1)
Skills Religion +2, Sleight of Hand +4
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 80 pp.


Social Check DCs


Purah Principle, Female Tiefling [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she is wearing a long, green, dusty cloak. Her white hair is kept up in a ponytail inside a feathered hat. She has gleaming, smiling silver eyes.

Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She takes great joy in being the best Mason in town.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. She was taken from her home at a very young age. She has drifted from career to career and currently works as a Mason.

Motivation: Sabotage a competitor.

Ideals: Disciplined. Flaws: Mundane. Bonds: Job, Slave. Occupation: Mason

Voice: Creaky witch voice

Attributes [hide]

Purah Principle, Female Tiefling Warrior 2
Medium (5'9") Tiefling, Neutral Good (CR 2)
Armor Class 10
Hit Points 18 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 9 (-1)18 (+4) 17 (+3)12 (+1)
Skills Nature +6, Persuasion +3
Senses Passive Perception 13
Languages Common, Undercommon, Terran, Celestial, Halfling
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 9000 cp.


Social Check DCs

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