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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Katherine Yeardley, Female Human [Permalink]

Personal [hide]

Description: She has a missing left leg. She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. She keeps her golden hair in a pixie cut. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep blue.

Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: Born to a pair of adventurers, Katherine grew up listening to her mother's many stories. A serious injury left her mother unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm mother. She is searching for what she claims is her rightful reward.

Motivation: She made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it; and she's in love

Ideals: Disciplined. Bonds: Adventurer, Debt, Has a crush. Occupation: Crown-heir

Voice: Speaks with lips pursed

Attributes [hide]

Katherine Yeardley, Female Human Commoner 4
Medium (4'9") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 12 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)10 (+0) 7 (-2)15 (+2)
Skills Acrobatics +2, Deception +4
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +4

Possessions: 200 gp.


Social Check DCs


Shivering Grass, Female Tabaxi [Permalink]

Personal [hide]

Description: This malnourished woman wears light armors faded through time and improper care. She has yellow fur. Her yellow eyes dart from person to person to random spaces in the air.

Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She believes the world needs to unite to get rid of illithids once and for all.

History: She served in the navy to pay for her family's outstanding loans. Her family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. She saw this and took pride in her mother's willingness to do anything to win. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.

Motivation: Many illithids want her driven away; and she feels that her past leaves her morally obligated to help

Bonds: Poor, Criminal record, Enemies, Military. Occupation: Bookbinder

Voice: Sleepy voice

Attributes [hide]

Shivering Grass, Female Tabaxi Adept 10
Medium (5'7") Tabaxi, Neutral Evil (CR 10)
Armor Class 15
Hit Points 46 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)20 (+5) 12 (+1)11 (+0) 9 (-1)15 (+2)
Skills Nature +4, Stealth +9
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 3d6+0, Ranged +9 / 3d6+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 2100 gp. Jeweled gold crown (4000 gp). A miniature golden chest with tiny emeralds lining the top (60 gp). Large well-done wool tapestry (100 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (60 gp).


Social Check DCs


Loopmottin Oomtrowl, Female Gnome [Permalink]

Personal [hide]

Description: She wears a robe, a symbol of death around her neck, and a greataxe on her belt. Her black hair, when down, is lengthy. Her eyes, though not visible through her cowl, are blue.

Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.

History: She was born in the west. She moved from fad to fad and when she turned 15 she discovered poetry. She moves from town to town, unable to find a place to settle.

Motivation: To find somewhere to settle down; and she feels threatened by others

Ideals: Fighting, Artistic. Flaws: Mundane, Fearful. Bonds: Immigrant. Occupation: Cook

Voice: Soothing and warm

Attributes [hide]

Loopmottin Oomtrowl, Female Gnome Bard 1
Small (3'3") Gnome, Lawful Good (CR 1)
Armor Class 8
Hit Points 9 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)5 (-3) 16 (+3)10 (+0) 17 (+3)16 (+3)
Skills Investigation +2, Perception +5
Senses Passive Perception 15
Languages Common, Gnome
Attacks Melee +0 / 1d4-2, Ranged -1 / 1d4-3, Grapple -2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 4000 cp.


Social Check DCs


Azzakh Grrrmmballhyst, Male Dragonborn [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'8" when asserting himself. His red crest is thinning but still full. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He moved from fad to fad and when he turned 15 he discovered music. He now spends his time doing works of charity.

Motivation: He's attracted to the PC; and regain custody of his son

Ideals: Opinionated, Artistic, Philantrophist. Bonds: Family, Has a crush. Occupation: Adventurer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Azzakh Grrrmmballhyst, Male Dragonborn Bard 9
Medium (6'8") Dragonborn, True Neutral (CR 9)
Armor Class 11
Hit Points 46 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)9 (-1) 14 (+2)15 (+2)
Skills History +2, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1400 gp. Moonstone (20 gp). Banded agate (5 gp). Freshwater pearl (5 gp). Onyx (20 gp). Banded agate (5 gp). Violet garnet (1100 gp). Amber (80 gp). Sardonyx (20 gp).


Social Check DCs

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