Kassoon
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NPC Generator

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Advanced [show]


Ella Heiser, Female Half-Elf [Permalink]

Personal [hide]

Description: She is an average looking eastern female in her early mid-life. She wears a simple burlap shirt and baggy pants. She conceals her sword with her veritable burlap sack of a shirt. She has slicked back blonde hair. Her gray eyes lackadaisically let the world flow into them.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She takes great joy in being the best Doctor in town.

History: The child of eastern immigrants she idolized her father. She helped her father out around the business and became quite the natural. She has drifted from career to career and currently works as a Doctor.

Motivation: An old rival family wants her found; and doesn't want to be a doctor and was forced into it by her family

Ideals: Disciplined. Bonds: Job, Immigrant, Family. Occupation: Doctor

Voice: Gruff and masculine

Attributes [hide]

Ella Heiser, Female Half-Elf Fighter 2
Medium (5'4") Half-Elf, Neutral Good (CR 2)
Armor Class 12
Hit Points 18 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)11 (+0) 8 (-1)13 (+1)
Skills Acrobatics +4, Religion +2
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Rangrim Glanhig, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears clothing that is held on in multiple layers but all of it is in poor condition. His silver hair is lengthy. His green eyes dart from person to person to random spaces in the air.

Personality: A skeptical and narcissistic man, Rangrim's first love is himself. His second love is also himself. He receives visions of the future at random moments

History: Gifted from a young age, Rangrim studied abroad. His mother was a mechanic, and taught him how to fix just about anything. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable, Gifted, Persistence. Flaws: Shy. Bonds: Poor. Occupation: Performer

Voice: Uses lots of figures of speech

Attributes [hide]

Rangrim Glanhig, Male Dwarf Aristocrat 11
Medium (4'5") Dwarf, Chaotic Evil (CR 11)
Armor Class 10
Hit Points 89 (11d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 17 (+3)14 (+2) 14 (+2)12 (+1)
Skills Athletics +6, Stealth +4
Senses Passive Perception 12
Languages Common, Dwarven, Infernal, Terran
Attacks Melee +6 / 3d8+2, Ranged +4 / 3d8+0, Grapple +4

Possessions: 11000 sp. Chrysoberyl (70 gp). Black opal (1100 gp). Moss agate (8 gp). Deep blue spinel (1100 gp). Chrysoprase (70 gp). White opal (1100 gp). Aquamarine (1100 gp). Lapis lazuli (8 gp). Rhodochrosite (8 gp). Smoky quartz (70 gp).


Social Check DCs


Merihim Bitter, Male Tiefling [Permalink]

Personal [hide]

Description: He has a missing right arm. He tends to wear a green poncho over his likewise colored trousers and shirt. His long red hair is drawn into a two foot long braid. He wears a mask on his face.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. The war was a terrible time for him, and Merihim does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born on a small isolated farm. There was a wharf not far from home where he often wandered off to fish. He bought a club and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He wants nothing more than to rejoin the army; and he's repulsed by the pc

Flaws: Antagonistic, Depressed. Bonds: Military, Nature. Occupation: Architect

Voice: Stutters

Attributes [hide]

Merihim Bitter, Male Tiefling Wizard 2
Medium (5'10") Tiefling, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 13 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 16 (+3)13 (+1) 13 (+1)11 (+0)
Skills Acrobatics +5, Stealth +5
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 350 gp.


Social Check DCs


Percival Wilmont, Male Half-Elf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a yellow costume with the symbols of the four houses of cards on his torso. His tied-back hair is golden. His hazel eyes peer out from beneath his Stetson yellow hat.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Percival was born the youngest of three triplets. Before the accident, he was one of the most outspoken anti-Elven activists. He was mortally wounded, saved by a kind and fast-acting Elven doctor. By chance he met his brother recently and the two have been together since.

Motivation: To unite with his brother; and his relatives are trying to arrange a marriage

Ideals: Justice. Flaws: Impulsive, Racist. Bonds: Immigrant, Family. Occupation: Servant

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Percival Wilmont, Male Half-Elf Barbarian 3
Medium (5'5") Half-Elf, Lawful Evil (CR 3)
Armor Class 8
Hit Points 29 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 12 (+1)13 (+1) 12 (+1)13 (+1)
Skills Deception +3, Stealth +0
Senses Passive Perception 11
Languages Common, Elven, Halfling
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 300 gp.


Social Check DCs

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