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Orryn Timbers, Male Gnome [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Gnomes. His skin is light but he possesses many green ritualistic tattoos. He wears a blue vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his blue boots flare out at the collars. His long black hair is drawn into a two foot long braid. He has gleaming, smiling gray eyes.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He invites people to come help in his community garden.

History: He was born in the north, but his parents moved at a very young age to the south. Through the years after Orryn was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Orryn's mother didn't care for him much, and the feeling was mutual. He got away from his former life and has fallen to alcoholism.

Motivation: He doesn't get along with people that don't share his tastes; and he feels the way he acts is they only way to get by in the world

Ideals: Philantrophist, Impeccable. Flaws: Antagonistic, Addict. Bonds: Immigrant. Occupation: Fortune-teller

Voice: Scandinavian accent

Attributes [hide]

Orryn Timbers, Male Gnome Sorcerer 4
Small (3'5") Gnome, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 7 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 9 (-1)12 (+1) 8 (-1)15 (+2)
Skills History +3
Senses Passive Perception 9
Languages Common, Gnome, Giant
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11663

Possessions: Lapis lazuli (8 gp). Coral (100 gp).


Social Check DCs


Dabbledob Albaratie, Male Gnome [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears long strands of aquamarine and short tan dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has a long red beard with little hanging trinkets. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born into a rich family. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Dabbledob was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.

Motivation: Revenge.

Ideals: Impeccable. Flaws: Insomniac. Bonds: Rich, Adventurer, Enemies. Occupation: Barber

Voice: Hollow voice

Attributes [hide]

Dabbledob Albaratie, Male Gnome Cleric 2
Small (3'2") Gnome, Lawful Good (CR 2)
Armor Class 10
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 12 (+1)11 (+0) 10 (+0)4 (-3)
Skills History +2, Performance -1
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 260 gp.


Social Check DCs


Falkrunn Ungart, Female Dwarf [Permalink]

Personal [hide]

Description: With tan face paint in a stripe pattern across her face, she is wearing a long, brown, dusty cloak. She wears a broad hat to cover her moderate length brown hair. Her green eyes dart from person to person.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She does not trust anyone and sleeps with one eye open.

History: Falkrunn was born into a poor family. Growing up, she dreamt of becoming a Sorcerer, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. Falkrunn abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. During her travels, Falkrunn and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Falkrunn discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Falkrunn fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.

Motivation: Marry her sister to traveling adventurers; and to reunite with her absent father

Flaws: Depressed, Insomniac, Disease. Bonds: Poor, Adventurer, Family. Occupation: Roofer

Voice: Cold and demanding tone

Attributes [hide]

Falkrunn Ungart, Female Dwarf Sorcerer 4
Medium (4'2") Dwarf, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 27 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 17 (+3)16 (+3) 12 (+1)9 (-1)
Skills Deception +1, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal, Ignan, Draconic
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136630000

Possessions: 8000 cp. Hematite (15 gp).


Social Check DCs


Bimpnottin Ningel, Female Gnome [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She likes to wear ponchos typically of a light blue in addition to tight pants. Her hair is golden and very short. Her brown eyes peer out from beneath her wide-brimmed blue hat.

Personality: Bimpnottin is depressed about a lot of things. She tends to be a nihilist. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Bimpnottin lived on a farm with her mother, near the main road leading to a nearby town. Bimpnottin was born on a far eastern island where she grew up under the tutelage of her mother, an expert Spice Merchant. She moves from town to town, unable to find a place to settle.

Motivation: To prove her worth to the world; and her spouse's relatives view her with great suspicion

Ideals: Joker. Flaws: Depressed, Impulsive. Bonds: Family, Immigrant. Occupation: Spice Merchant

Voice: Jamaican accent

Attributes [hide]

Bimpnottin Ningel, Female Gnome Barbarian 14
Small (3'6") Gnome, Lawful Neutral (CR 14)
Armor Class 12
Hit Points 115 (14d12)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 15 (+2)15 (+2) 16 (+3)7 (-2)
Skills Arcana +7, Performance +3
Senses Passive Perception 13
Languages Common, Gnome, Halfling, Infernal
Attacks Melee +3 / 4d6-2, Ranged +6 / 4d6+1, Grapple +1

Possessions: 4000 gp. Red-brown spinel (130 gp). Black pearl (400 gp). Canary diamond (7000 gp). Brown-green garnet (130 gp). Eye agate (12 gp). Eye agate (12 gp). Bloodstone (50 gp). Blue sapphire (1400 gp). Chrysoberyl (130 gp). Banded agate (12 gp). Alexandrite (400 gp). Blue star sapphire (1400 gp). Golden yellow topaz (400 gp). Black pearl (400 gp). Red-brown spinel (130 gp). Deep blue spinel (400 gp). 1 Medium magic item.


Social Check DCs

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