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NPC Generator

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Advanced [show]


Morthos Despair, Male Tiefling [Permalink]

Personal [hide]

Description: He sports green clothing, slightly heavier than average wear. His brown hair is smooth and relatively long. He wears large thick round spectacles.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is used to getting what he wants. In part because he is a meticulous planner.

History: His mother raised him in a mountain cabin. He was an apprentice working in his father's forge. He has achieved small success as a Butcher.

Motivation: His religion dominates his actions; and he'd like to take his coworkers down a peg

Ideals: Optimist, Professionalism. Bonds: Nature, Job, Religious. Occupation: Butcher

Voice: Low and grunting

Attributes [hide]

Morthos Despair, Male Tiefling Wizard 12
Medium (5'7") Tiefling, Lawful Good (CR 12)
Armor Class 8
Hit Points 60 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 14 (+2)16 (+3) 12 (+1)14 (+2)
Skills Animal Handling +5, Nature +7
Senses Passive Perception 11
Languages Common, Abyssal, Undercommon, Gnoll
Attacks Melee +6 / 3d10+2, Ranged +2 / 3d10-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day154444332

Possessions: 2000 gp.


Social Check DCs


Patrick Mori, Male Half-Elf [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His moppish blonde hair is in a traditional bowl cut. He wears large thick round spectacles.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born to a criminal king-pin and mafia family When money was particularly tight he was walking through alleys when he overheard a Banker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is compelled to act according to his religious beliefs

Ideals: Joker. Bonds: Religious, Criminal record, Poor. Occupation: Banker

Voice: Speaks through clenched teeth

Attributes [hide]

Patrick Mori, Male Half-Elf Paladin 15
Medium (5'4") Half-Elf, True Neutral (CR 15)
Armor Class 10
Hit Points 111 (15d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 13 (+1)15 (+2) 15 (+2)13 (+1)
Skills Nature +7, Religion +7
Senses Passive Perception 12
Languages Common, Elven, Celestial, Draconic
Attacks Melee +8 / 4d8+3, Ranged +5 / 4d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1502111

Possessions: 1000 gp. Iolite (20 gp). Deep blue spinel (1000 gp). Zircon (20 gp). Pink pearl (90 gp). Obsidian (13 gp).


Social Check DCs


Barendd Foamtankard, Male Dwarf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears rags and sports a simple walking cane. He has a very tight haircut. This blue eyed northerner is not easily forgotten.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He also hits on women, regardless of circumstances.

History: He was born the only child of a wealthy merchant. A freak accident while working with his Carter mother left him crippled. During his travels, Barendd and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Barendd discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Barendd fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He would like to get married and retire; and he's attracted to the pc

Ideals: Entrepeneur. Flaws: Disease. Bonds: Poor, Immigrant, Adventurer, Has a crush. Occupation: Mercenary

Voice: Timid voice

Attributes [hide]

Barendd Foamtankard, Male Dwarf Paladin 2
Medium (4'4") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 26 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 16 (+3)8 (-1) 14 (+2)11 (+0)
Skills History +1, Investigation +1
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 4 Tanglefoot bags.


Social Check DCs


Nalral Ironfist, Male Dwarf [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He wears a weathered and beat up set of banded mail beneath an oversized grey coat. He has moderate length white hair. His gray eyes dart from person to person.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Nalral was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. He was granted druidic powers by his dying brother.

Motivation: Nothing but the best is good enough for him; and he is currently in port desperately looking for someone to get him out

Ideals: Impeccable, Gifted. Bonds: Slave, Poor. Occupation: Bookbinder

Voice: French accent

Attributes [hide]

Nalral Ironfist, Male Dwarf Fighter 2
Medium (4'4") Dwarf, Lawful Good (CR 2)
Armor Class 8
Hit Points 20 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 14 (+2)14 (+2) 12 (+1)9 (-1)
Skills Intimidation +1, Investigation +4
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan, Terran
Attacks Melee +3 / 1d6+1, Ranged +0 / 1d6-2, Grapple +1

Possessions: 5000 cp. 1 Masterwork Common Melee.


Social Check DCs

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