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NPC Generator

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Lvl.
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Seed

Advanced [show]


Gimgen Balderk, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears brown leather gloves, a brown jacket, and tight pants. His hair is cut close to his head. He wears round tiny glasses practically rammed into his face.

Personality: He dislikes all the random violence that takes place in the north. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born into a rich family. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was always very intelligent and has formed a secret society of freemasons.

Motivation: He is greedy; and to prove his worth to the world

Ideals: Pacifist. Flaws: Secretive, Impulsive. Bonds: Rich. Occupation: Mason

Voice: Voice breaks

Attributes [hide]

Gimgen Balderk, Male Dwarf Aristocrat 12
Medium (4'3") Dwarf, Neutral Evil (CR 12)
Armor Class 11
Hit Points 79 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 15 (+2)14 (+2) 11 (+0)10 (+0)
Skills Acrobatics +5, Arcana +6
Senses Passive Perception 10
Languages Common, Dwarven, Sylvan, Orc
Attacks Melee +7 / 3d10+3, Ranged +5 / 3d10+1, Grapple +6

Possessions: 2000 gp.


Social Check DCs


Chay High-hill, Male Halfling [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is wearing colorful clothing, dressed as a Adventurer. His white hair is lengthy. He is baby faced.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is a font of random trivia from the lore and stories he has discovered

History: The child of eastern immigrants he idolized his mother. A freak accident while working with his Interpreter mother left him crippled. He left for the east, certain he would find work there.

Motivation: He is content; and wants to work out more often

Ideals: Logical, Athletic. Flaws: Mundane, Disease. Bonds: Immigrant. Occupation: Adventurer

Voice: Speaks like tongue is numb

Attributes [hide]

Chay High-hill, Male Halfling Rogue 4
Small (2'10") Halfling, Lawful Neutral (CR 4)
Armor Class 15
Hit Points 19 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 15 (+2)7 (-2) 8 (-1)10 (+0)
Skills Insight +1, Survival +1
Senses Passive Perception 9
Languages Halfling
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4

Possessions: 1 Minor magic item.


Social Check DCs


Fargas Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: He is a mite stocky and wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are amber and catlike.

Personality: Overbrimming with self-confidence, Fargas isn't afraid of most anything. He has a strong dislike to people who do not believe in Halfling unity. He is a logical person and will generally grow upset if things defy logic and science.

History: He served in the navy to pay for his family's outstanding loans. He moved out north to avoid the crime he committed. Being a Interpreter kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: A rival would like him out of the picture.

Ideals: Impeccable, Logical. Bonds: Rich, Military, Criminal record. Occupation: Interpreter

Voice: Stutters

Attributes [hide]

Fargas Jamjar, Male Halfling Commoner 4
Small (3'0") Halfling, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 11 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 10 (+0)16 (+3) 19 (+4)11 (+0)
Skills Athletics +2, Intimidation +2
Senses Passive Perception 14
Languages Common, Halfling, Goblin, Dwarven, Gnome
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +2

Possessions: 300 gp. Solid gold idol (700 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). 1 Minor magic item.


Social Check DCs


Emmeline Gracey, Female Human [Permalink]

Personal [hide]

Description: She is in excellent shape and wears a grey cloak and cross-gartered green stockings. Her chestnut hair has been sun bleached extensively. She tend to wears goggles to shield her eyes.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Emmeline enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: From birth she was tutored by a cruel and relentless mentor. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She's repulsed by the PC; and wants to work out more often

Ideals: Athletic. Flaws: Antagonistic, Hedonist, PTSD. Bonds: Mentor. Occupation: Bookbinder

Voice: Forgets to breathe while speaking

Attributes [hide]

Emmeline Gracey, Female Human Ranger 1
Medium (5'0") Human, Neutral Good (CR 1)
Armor Class 8
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 13 (+1)14 (+2) 10 (+0)12 (+1)
Skills Medicine +2, Religion +4
Senses Passive Perception 10
Languages Common, Abyssal, Elven
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 500 sp.


Social Check DCs

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