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NPC Generator

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Hubert Mitchell, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His white hair is well kept and his bushy mustache is tapered upwards at the ends. His otherwise smooth face is marked with small tiny scars.

Personality: Aggressive, abrasive, and angry, Hubert embodies much of what other species detest in the Humans. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born to a criminal king-pin and mafia family He moved from fad to fad and when he turned 15 he discovered music. He became a Doctor soon after.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Artistic. Flaws: Antagonistic. Bonds: Rich, Job, Criminal record. Occupation: Doctor

Voice: Pirate accent

Attributes [hide]

Hubert Mitchell, Male Human Ranger 5
Medium (5'10") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 37 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 15 (+2)17 (+3) 6 (-2)14 (+2)
Skills Arcana +6, History +6
Senses Passive Perception 8
Languages Common, Terran, Sylvan, Abyssal
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Aramil Horineth, Male Elf [Permalink]

Personal [hide]

Description: He likes to wear blue tank tops with brown pants. His brown hair and beard is wavy and long. He wears large thick round spectacles.

Personality: He dislikes all the random violence that takes place in the east. He is a ruthless business man, a trait he acquired from his father.

History: Aramil lived on a farm with his father, near the main road leading to a nearby town. His father was a soldier and died while he was still young. Aramil was left his father's suit of armor and trained in its use and care. Due to his spouse's obsession with being a Doctor they were divorced and he won custody of their daughter. He worked as a Carpenter, and he later adopted a second daughter.

Motivation: Meet up once more with his childhood friend; and find a way to reverse the transformation of his sister

Ideals: Pacifist, Entrepeneur. Bonds: Family, Military, Adventurer. Occupation: Carpenter

Voice: Excited and jittery

Attributes [hide]

Aramil Horineth, Male Elf Commoner 1
Medium (4'11") Elf, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 12 (+1)16 (+3) 15 (+2)11 (+0)
Skills Insight +4, Survival +4
Senses Passive Perception 12
Languages Common, Elven, Terran, Aquan, Halfling
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 130 gp. Coral (40 gp).


Social Check DCs


Dabbledob Turen, Male Gnome [Permalink]

Personal [hide]

Description: This man is dressed in a clean blue cloak covering his clean studded leather. He is muscular with a powerful set of arms. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He does not believe in betrayal or weakness as things to be tolerated. Dabbledob enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Born in a small village he learned the ways of the warrior from his mother. Cursed with vampirism at a very young age, Dabbledob has worked very hard to control his curse. He's since become an addict/alcoholic.

Motivation: Money/treasure.

Ideals: Justice, Fighting. Flaws: Addict, Hedonist, Disease. Occupation: Carter

Voice: Pronounces difficult words wrong

Attributes [hide]

Dabbledob Turen, Male Gnome Ranger 13
Small (3'2") Gnome, True Neutral (CR 13)
Armor Class 14
Hit Points 77 (13d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 12 (+1)14 (+2) 17 (+3)13 (+1)
Skills Acrobatics +7, Arcana +6
Senses Passive Perception 13
Languages Common, Gnome, Undercommon, Draconic
Attacks Melee +4 / 4d4+0, Ranged +7 / 4d4+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1501110

Possessions: 3000 gp. Embroidered silk and velvet mantle with numerous moonstones (1000 gp). A large tome filled with over one hundred recipes written by a former royal chef. (40 gp). Fire opal pendant on a fine gold chain (1000 gp). Silver ewer (90 gp). Fire opal pendant on a fine gold chain (1000 gp). Large well-done wool tapestry (600 gp). Embroidered and bejeweled glove (1000 gp). A pair of silk slippers encrusted with tiny pearls. (40 gp). Solid gold idol (300 gp).


Social Check DCs


Sumnes Iranapha, Female Elf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She wears dark leathers with embroidery. Her auburn hair has been sun bleached extensively. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: Her divine talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She was granted divine powers by her dying brother.

Motivation: She wants random interesting trinkets and junk, hates to throw anything away; and to be a slave trader again

Ideals: Athletic, Philantrophist, Gifted. Flaws: Greedy. Bonds: Job. Occupation: Armorer

Voice: Middle-eastern accent

Attributes [hide]

Sumnes Iranapha, Female Elf Bard 3
Medium (4'9") Elf, Chaotic Good (CR 3)
Armor Class 12
Hit Points 7 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 6 (-2)9 (-1) 18 (+4)15 (+2)
Skills Medicine +6
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 pp. Bloodstone (60 gp). 1 Half-Plate. 1 Masterwork studded leather. 1 Masterwork Light steel shield.


Social Check DCs

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