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NPC Generator

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Advanced [show]


Sybil Meliamne, Female Half-Elf [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She wears very tight pants and wife beaters, though occasionally she sports a yellow coat. Her auburn hair is wavy and long. She is baby faced.

Personality: She has always had a great fascination with Human culture. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.

History: She was born into a rich family. Her mother had invested heavily in several trade routes and wanted her to inherit them. After a long history of fighting, Sybil and her spouse have recently divorced.

Motivation: She desires power and/or immortality; and she has passion for adventuring and risk

Ideals: Opinionated. Flaws: Racist, Antagonistic. Bonds: Rich, Adventurer. Occupation: Bellfounder

Voice: Jamaican accent

Attributes [hide]

Sybil Meliamne, Female Half-Elf Adept 2
Medium (5'9") Half-Elf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 9 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 13 (+1)15 (+2) 10 (+0)10 (+0)
Skills Athletics +2, Stealth +2
Senses Passive Perception 10
Languages Common, Elven, Draconic, Undercommon
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 230 gp.


Social Check DCs


Galinndan Amastacia, Male Elf [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a tan shirt with thin brown vertical stripes and red pants. His auburn hair is still thick. His hazel eyes are slightly larger than normal.

Personality: Confrontational and typically high on some drug or another. He is frequently practicing swordplay.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Being a Engraver kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He is a bit of a kleptomaniac; and he has money and likes to spend it

Flaws: Addict. Bonds: Immigrant, Military, Rich, Criminal record. Occupation: Engraver

Voice: Prounounces S like Z

Attributes [hide]

Galinndan Amastacia, Male Elf Adept 3
Medium (5'3") Elf, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 11 (+0)10 (+0) 10 (+0)12 (+1)
Skills Athletics +3, Religion +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 1600 sp.


Social Check DCs


Miles Marley, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a grey poncho over his likewise colored trousers and shirt. He carries with him a set of sickles, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. His golden hair and beard is wavy and long. His eyes are hazel and he is always smoking a pipe.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Sold as a small child to a wizard, Miles was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Interpreter work with an outfit from a few towns over. Interpreter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Sabotage a competitor; and he doesn't get along with people that don't share his tastes

Ideals: Fighting, Impeccable. Flaws: Secretive. Bonds: Mentor, Job. Occupation: Interpreter

Voice: Thin and wheezing

Attributes [hide]

Miles Marley, Male Human Adept 1
Medium (5'1") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)15 (+2) 9 (-1)15 (+2)
Skills Medicine +1, Perception +1
Senses Passive Perception 11
Languages Common, Infernal, Auran
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 800 sp.


Social Check DCs


Oda Cobblelob, Female Gnome [Permalink]

Personal [hide]

Description: This younger middle-aged woman likes to wear blue tank tops with grey skirt, and a wedding ring on her right hand. Her golden hair is well kept. She has violet eyes and a blue hat with a grey feather.

Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born the oldest of a large religious northern family, she was no stranger to responsibility. Oda liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She bought a axe and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Wishes to resurrect an old love.

Ideals: Optimist, Joker. Bonds: In love, Religious, Nature. Occupation: Bookbinder

Voice: Smooth and feminine

Attributes [hide]

Oda Cobblelob, Female Gnome Paladin 11
Small (3'0") Gnome, Neutral Evil (CR 11)
Armor Class 12
Hit Points 83 (11d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)14 (+2) 12 (+1)10 (+0)
Skills Animal Handling +5, Intimidation +4
Senses Passive Perception 11
Languages Common, Gnome, Giant, Abyssal
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13011

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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