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NPC Generator

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Advanced [show]


Bryseis Elusive, Female Tiefling [Permalink]

Personal [hide]

Description: She is an average looking western female in her early mid-life. She prefers to wear flannel. She keeps her blue hair in a flapper bob. Her eyes are a pleasant black.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She is fiercely devoted to her mother, and views her mother's ex-spouse as an evil person for separating her from her legal half-brother.

History: She was raised in a white middle class family as the only child. She moved out south to avoid the crime she committed. When her spouse passed she lost her only source of income but claims to her sons to still be retired.

Motivation: To end her boredom.

Ideals: Optimist. Flaws: Mundane. Bonds: Family, Criminal record. Occupation: Guard

Voice: Pirate accent

Attributes [hide]

Bryseis Elusive, Female Tiefling Expert 13
Medium (4'10") Tiefling, Chaotic Evil (CR 13)
Armor Class 10
Hit Points 68 (13d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 14 (+2)12 (+1) 13 (+1)14 (+2)
Skills Nature +5, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +6 / 4d4+2, Ranged +4 / 4d4+0, Grapple +2

Possessions: 1000 gp. Eye agate (8 gp). Obsidian (8 gp). Aquamarine (600 gp). Bloodstone (60 gp). Amber (150 gp). White opal (500 gp). Sard (60 gp). Brown-green garnet (150 gp). Rose (60 gp). Aquamarine (600 gp). Alexandrite (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ethereal Prim Posies, Female Tabaxi [Permalink]

Personal [hide]

Description: She is wearing a long, pastel cloak. She is portly but not overly obese. Her cinnamon fur is thinning but still full. Her amber eyes are passionate and lively.

Personality: She is irascible and easily irritated. She does not trust anyone and sleeps with one eye open.

History: She was born in the north. Through the years after Ethereal was born, her father became increasingly distant from her family, instead choosing to pursue power in the north. Ethereal's father didn't care for her much, and the feeling was mutual. She was always very intelligent and has formed a secret society of freemasons.

Motivation: She is being blackmailed/forced/etc and this influences her actions; and she feels that her past leaves her morally obligated to help

Flaws: Antagonistic, Insomniac, Secretive. Bonds: Immigrant, Criminal record. Occupation: Mason

Voice: Raspy

Attributes [hide]

Ethereal Prim Posies, Female Tabaxi Rogue 7
Medium (6'4") Tabaxi, True Neutral (CR 7)
Armor Class 13
Hit Points 29 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 12 (+1)8 (-1) 16 (+3)16 (+3)
Skills Acrobatics +6, Investigation +2
Senses Passive Perception 13
Languages
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +2

Possessions: 600 gp.


Social Check DCs


Right-Handed Timber, Female Tabaxi [Permalink]

Personal [hide]

Description: She is generally shirtless and showing off her tattooed chest. Her attire stands in sharp contrast to her greataxe, which is beautifully polished and possesses an ornate carving of a skull on it. Her orange fur is lengthy and is close to two feet long. Her yellow eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: She was born to a pair of big game hunters, but was frequently ill as a child. She was an adventurer many years ago and she formed a blood bond with her Gnomish companion (her 'brother'). By chance she met her sister recently and the two have been together since.

Motivation: Expand her business; and marry her sister to traveling adventurers

Ideals: Philantrophist. Flaws: Addict, Disease. Bonds: Adventurer, Family, Job. Occupation: Gardener

Voice: Deep voice with rolling R's

Attributes [hide]

Right-Handed Timber, Female Tabaxi Aristocrat 4
Medium (4'8") Tabaxi, Lawful Neutral (CR 4)
Armor Class 14
Hit Points 30 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)19 (+4) 15 (+2)13 (+1) 15 (+2)10 (+0)
Skills Deception +2, Survival +4
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4

Possessions: 500 gp. Embroidered silk and velvet mantle with numerous moonstones (900 gp).


Social Check DCs


Ulfgar Fallack, Male Dwarf [Permalink]

Personal [hide]

Description: Standing 4'2", this man wears rags and sports a simple walking cane. He keeps his long red hair kept up in a rat tail. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was raised in a plains tribe. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Animal Trainer work with an outfit from a few towns over. Animal Trainer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He then took over the family business and is one of the better Animal Trainer for hire.

Motivation: Many illithids want him driven away; and wants to open a new tavern

Ideals: Optimist. Bonds: Poor, Slave, Nature, Job, Enemies. Occupation: Animal Trainer

Voice: Speaks in third person

Attributes [hide]

Ulfgar Fallack, Male Dwarf Monk 3
Medium (4'2") Dwarf, Lawful Evil (CR 3)
Armor Class 13
Hit Points 27 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 14 (+2)11 (+0) 14 (+2)15 (+2)
Skills Animal Handling +4, Religion +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs

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