Gale In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is well dressed, but even with his fine clothing he looks run-down. He is muscular with a powerful set of arms. His yellow fur is still thick. He has a dull look in his copper eyes.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He has all his life been fascinated with poetry.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He was granted psionic powers by his dying sister.
Motivation: Expand his business; and he is unsatisfied with his job
Ideals: Artistic, Gifted. Flaws: Antagonistic. Bonds: Family, Job. Occupation: Shepherd
Voice: Pronounces O like U
Attributes [hide]
Medium (5'6") Tabaxi, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 30 (6d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 17 (+3) | 12 (+1) | 9 (-1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3
Possessions: 2000 sp.
Tethren Vigil, Male Tiefling [Permalink]
Personal [hide]
Description: Standing 6'7", this man wears bulky green painted plate armor. His dark red hair is kept up in a ponytail inside a top hat. His red eyes are passionate and lively.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He worked as a nervous Dilettante and found it very stressful. Recently he has begun working with bootleggers and crooks.
Motivation: Find a way to reverse the transformation of his sister; and he is unsatisfied with his job
Ideals: Gifted. Bonds: Job, Religious, Criminal record, Family. Occupation: Dilettante
Voice: Scratchy, weak
Attributes [hide]
Medium (6'7") Tiefling, Neutral Evil (CR 4)
Armor Class 10
Hit Points 33 (4d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 10 (+0) | 17 (+3) | 13 (+1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Ermina Cromwell, Female Human [Permalink]
Personal [hide]
Description: She dresses in brown turtlenecks beneath a tan coat with blue slacks, and she perpetually has her club ready. Her hair is white and curly. Her blue eyes peer out from beneath her broad brown hat.
Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: Raised by wardens she was only a novice when goblins swooped upon their monastery and killed most of the order. In her 13th year, her parents were killed by a goblins raid, leaving Ermina alone in the world. After a stint in an orphanage, she was adopted. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ermina fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and several ex partners dislike her way of doing things and want revenge
Ideals: Fighting, Optimist. Bonds: Slave, Religious, Enemies. Occupation: Tanner
Voice: Pirate accent
Attributes [hide]
Medium (4'10") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 30 (5d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 13 (+1) | 13 (+1) | 17 (+3) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnoll, Sylvan, Druidic
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 5 |
Possessions: 700 gp.
Trail Grass, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears brown leather gloves, a brown jacket, and tight pants. He carries a battered flail and tarnished scythe as well. He sports a flattop fur cut. He wears round tiny glasses practically rammed into his face.
Personality: He has always had a great fascination with Gnomish culture. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: He was born in the east, but his parents moved at a very young age to the south. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has achieved small success as a Servant.
Motivation: A strong sense of loyalty to Gnomish people; and he has comitted a past crime that haunts him to this day
Ideals: Fighting. Flaws: Racist. Bonds: Criminal record, Immigrant, Job. Occupation: Servant
Voice: Posh accent
Attributes [hide]
Medium (5'11") Tabaxi, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 20 (5d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 17 (+3) | 11 (+0) | 10 (+0) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 3 | 2 | 1 | 0 | 0 |
Possessions: 500 gp. Lapis lazuli (14 gp). Tiger eye turquoise (14 gp). Alexandrite (600 gp).
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