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NPC Generator

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Advanced [show]


Everard Tickle, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a simple grey robe with tan stripes complete with hood. His hair is always cut to a buzz. He tend to wears goggles to shield his eyes.

Personality: Always inclined to offer people food he seems plenty friendly. Around other people he will do his best to conceal his emotions and appear jolly.

History: Born in the west his family was never financially stable. He moved out north to avoid the crime he committed. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He's repulsed by the PC; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Philantrophist. Flaws: Shy, Antagonistic. Bonds: Poor, Criminal record. Occupation: Jeweler

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Everard Tickle, Male Human Expert 1
Medium (6'2") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 10 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 18 (+4)17 (+3) 16 (+3)14 (+2)
Skills Animal Handling +5, Insight +5
Senses Passive Perception 13
Languages Common, Halfling, Aquan, Druidic
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 60 gp. Iolite (40 gp).


Social Check DCs


Cloud In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: She is lean but muscular and wears loose pants and a collared shirt complete with sweater beneath her coat. Her cinnamon fur is slicked back into a classic pompadour. She wears crescent spectacles with a black brim.

Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She is skeptical of what others tell her and is slow to trust.

History: She was born at the edge of vast desert. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She now travels the world, in search of power and loot.

Motivation: Nothing but the best is good enough for her; and meet up once more with her childhood friend

Ideals: Disciplined, Impeccable. Flaws: Shy. Bonds: Nature, Adventurer. Occupation: Actor

Voice: Spits and sputters

Attributes [hide]

Cloud In the Wind, Female Tabaxi Paladin 7
Medium (4'11") Tabaxi, Lawful Good (CR 7)
Armor Class 12
Hit Points 35 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 10 (+0)13 (+1) 13 (+1)17 (+3)
Skills Acrobatics +5, Intimidation +6
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: Aquamarine (200 gp). Malachite (15 gp). Obsidian (15 gp). Aquamarine (200 gp).


Social Check DCs


Pelt In Shadow, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears an old set of leather armor, nicked and torn by the ravages of time and battle. She is portly but not overly obese. Her beige fur is slicked back into a classic pompadour. Her green eyes peer out from beneath her small brown hat.

Personality: Pelt is depressed about a lot of things. She tends to be a nihilist. She is fiercely devoted to her father, and views her father's ex-spouse as an evil person for separating her from her legal half-brother.

History: She is the product a well kept family trust fund and as such has never really known need. One day when Pelt was young, her father was sewing while trying to overcome the flu, when suddenly her father dropped to the ground dead. Her father had died from a severe disease that was unknown to the village doctor. Pelt was heart-stricken from the event, and her mother started working long hours to provde for them. She has built up a small fortune and can afford her own way.

Motivation: Regain custody of her son; and she has money and likes to spend it

Flaws: Depressed, PTSD. Bonds: Family, Rich. Occupation: Miner

Voice: Indian accent

Attributes [hide]

Pelt In Shadow, Female Tabaxi Druid 4
Medium (4'7") Tabaxi, Chaotic Good (CR 4)
Armor Class 14
Hit Points 12 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 9 (-1)15 (+2) 15 (+2)13 (+1)
Skills Acrobatics +6, Religion +4
Senses Passive Perception 12
Languages Common, Undercommon, Halfling
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532000

Possessions: 29000 sp. Old masterpiece painting (700 gp). Embroidered silk and velvet mantle with numerous moonstones (500 gp). 1 Minor magic item.


Social Check DCs


Ahrim Mockery, Male Tiefling [Permalink]

Personal [hide]

Description: He wears black leather gloves, a black jacket, and tight pants. His hair is cut close to his head. His otherwise smooth face is marked with small tiny scars.

Personality: He is fixated on the number 87. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Born in the south to a Locksmith, Ahrim learned a great deal about his mother's area of expertise. Like his mother and his brother before him, after school he went straight into learning to become a Locksmith. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He feels threatened by others; and expand his business

Flaws: Insane, Fearful. Bonds: Has a crush, Job, Adventurer. Occupation: Locksmith

Voice: Pirate accent

Attributes [hide]

Ahrim Mockery, Male Tiefling Druid 8
Medium (5'8") Tiefling, Chaotic Good (CR 8)
Armor Class 12
Hit Points 59 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)14 (+2) 13 (+1)16 (+3) 16 (+3)16 (+3)
Skills History +6, Religion +6
Senses Passive Perception 13
Languages Common, Giant, Elven, Orc
Attacks Melee +0 / 2d10-3, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146433200

Possessions: 40 pp. Gold and topaz bottle stopper cork (300 gp). Gold and topaz bottle stopper cork (300 gp). Large well-done wool tapestry (100 gp). Brass mug with jade inlays (100 gp). 1 Minor magic item.


Social Check DCs

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