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NPC Generator

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Advanced [show]


Adam Skelton, Male Human [Permalink]

Personal [hide]

Description: This man likes to wear ponchos typically of a light grey in addition to tight pants, and sports empty pouches on his belt. He has styled his black hair well, parting it to the left. His green eyes dart from person to person to random spaces in the air.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He helped his father out around the business and became quite the natural. He has drifted from career to career and currently works as a Herbalist.

Motivation: He is unsatisfied with his job; and to reunite with his old friends

Ideals: Gifted. Flaws: Racist. Bonds: Job, Adventurer. Occupation: Herbalist

Voice: Spits and sputters

Attributes [hide]

Adam Skelton, Male Human Commoner 1
Medium (5'8") Human, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 13 (+1)13 (+1) 13 (+1)15 (+2)
Skills Sleight of Hand +1, Stealth +1
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1

Possessions: 30 pp.


Social Check DCs


Uraim Torevir, Male Dwarf [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears suspenders and grey workpants. His shirt is green, and he wears a heavy grey leather apron most of the time. His chestnut hair is knotted and matted. His violet unseeing eyes seem to look past you.

Personality: Uraim speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born to a pair of adventurers, Uraim grew up listening to his father's many stories. A freak accident while working with his Doctor father left him crippled. During his travels, Uraim and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Uraim discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Uraim fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Athletic, Impeccable. Flaws: Disease. Bonds: Adventurer, Religious. Occupation: Painter

Voice: Mumbles to self between sentences

Attributes [hide]

Uraim Torevir, Male Dwarf Warrior 2
Medium (4'5") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 23 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 16 (+3)8 (-1) 6 (-2)15 (+2)
Skills Performance +4, Religion +1
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 370 gp.


Social Check DCs


Beloril Bigtoe, Male Dwarf [Permalink]

Personal [hide]

Description: This tall, slender man wears suspenders and brown workpants. His shirt is tan, and he wears a heavy brown leather apron most of the time. He keeps his long silver hair kept up in a rat tail. He wears large thick round spectacles.

Personality: He snorts whenever he laughs or is feeling confident. He is a logical person and will generally grow upset if things defy logic and science.

History: Born in the west to a Tailor, Beloril learned a great deal about his mother's area of expertise. He was an athlete and attended two major summer competitions. He never won. He has achieved small success as a Tailor.

Motivation: To share knowledge with the world; and to reunite with his old friends

Ideals: Logical, Athletic. Bonds: Job, Adventurer. Occupation: Tailor

Voice: Voice breaks

Attributes [hide]

Beloril Bigtoe, Male Dwarf Wizard 9
Medium (4'5") Dwarf, Chaotic Evil (CR 9)
Armor Class 10
Hit Points 24 (9d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 10 (+0)16 (+3) 18 (+4)11 (+0)
Skills Arcana +6, Stealth +3
Senses Passive Perception 14
Languages Common, Dwarven, Infernal, Gnoll, Gnome
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144443210

Possessions: Blue sapphire (1300 gp). Azurite (8 gp). Deep blue spinel (900 gp). Golden pearl (70 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Wella Deephollow, Female Halfling [Permalink]

Personal [hide]

Description: She is an average looking western female in her early mid-life. She is wearing the road beaten gear of a warrior. She has dyed her greying silver hair a little too much giving a sharp silver color. She is baby faced.

Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She is a ruthless business woman, a trait she acquired from her father.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. A freak accident while working with her Tanner father left her crippled. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: She wants revenge against illithids; and a deep hatred of illithids

Ideals: Fighting, Entrepeneur. Flaws: Shy, Mundane, Disease. Bonds: Enemies. Occupation: Spy

Voice: Irish accent

Attributes [hide]

Wella Deephollow, Female Halfling Ranger 16
Small (2'10") Halfling, True Neutral (CR 16)
Armor Class 13
Hit Points 56 (16d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 9 (-1)15 (+2) 11 (+0)11 (+0)
Skills Deception +5, Nature +7
Senses Passive Perception 10
Languages Common, Halfling, Gnoll, Sylvan
Attacks Melee +6 / 4d10+1, Ranged +7 / 4d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1302

Possessions: 6000 gp. Fiery yellow corundum (700 gp). Alexandrite (400 gp). Golden yellow topaz (400 gp). Bloodstone (80 gp). Azurite (4 gp). Deep blue spinel (400 gp). Iolite (80 gp). Amethyst (40 gp). Deep blue spinel (400 gp). Rhodochrosite (4 gp). Golden yellow topaz (400 gp). Golden yellow topaz (400 gp). Alexandrite (400 gp). Azurite (4 gp). Smoky quartz (80 gp). Deep blue spinel (400 gp). White pearl (40 gp). Tiger eye turquoise (4 gp). Sard (80 gp). Moss agate (4 gp). Citrine (80 gp).


Social Check DCs

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