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Advanced [show]


Lilith Rescue, Female Tiefling [Permalink]

Personal [hide]

Description: She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She carries a battered spear and tarnished whip as well. Her dark red hair is lengthy. She wears crescent spectacles with a black brim.

Personality: She can speak with the recently deceased. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: From birth she was tutored by a cruel and relentless mentor. After coming to the age of reason, Lilith took it upon herself to study the martial arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: She's looking for her big break; and a need for knowledge about a nearby landmark

Ideals: Fighting, Gifted, Logical. Bonds: Adventurer, Mentor. Occupation: Adventurer

Voice: Soft and melodious

Attributes [hide]

Lilith Rescue, Female Tiefling Paladin 1
Medium (6'0") Tiefling, Neutral Evil (CR 1)
Armor Class 10
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 11 (+0)13 (+1) 14 (+2)12 (+1)
Skills Arcana +3, Stealth +2
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 100 sp.


Social Check DCs


Jelenneth Amastacia, Female Half-Elf [Permalink]

Personal [hide]

Description: This southern woman is abnormally tall. She wears dull violet sweaters, loose blue pants, and alligator leather shoes. Beneath her sweater she keeps a concealed dagger, just in case. Her whole body is exceptionally muscular. She sports chestnut long hair. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Jelenneth is combative with any and all who dare try her patience in the slightest.

History: Gifted from a young age, Jelenneth studied abroad. A few years later when the west was not economically sound they moved to her current location. She was granted necromantic powers by her dying brother.

Motivation: To get a good night's sleep; and wants to have a good time and be beloved

Ideals: Optimist, Justice, Gifted. Flaws: Insomniac. Bonds: Immigrant. Occupation: Cartwright

Voice: Deep voice with rolling R's

Attributes [hide]

Jelenneth Amastacia, Female Half-Elf Bard 7
Medium (4'8") Half-Elf, Chaotic Good (CR 7)
Armor Class 12
Hit Points 23 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 10 (+0)18 (+4) 11 (+0)9 (-1)
Skills Animal Handling +3, Arcana +7
Senses Passive Perception 10
Languages Common, Elven, Ignan, Halfling, Sylvan, Druidic
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day153320000

Possessions: 9000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Jocelyn Marlee, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears an entirely brown suit with tan socks and a vest with buckled shoes. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. His brown eyes peer out from beneath his Stetson brown hat.

Personality: He has a massive crush on the younger sibling of the Brewer who has hired him part-time. He is harsh and unforgiving.

History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Jocelyn grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Jocelyn. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: Obtaining odd cultural Halfling artifacts is his passion; and he is being blackmailed/forced/etc and this influences his actions

Flaws: Antagonistic. Bonds: Has a crush, Criminal record, Guardian, Adventurer. Occupation: Brewer

Voice: Relaxed voice

Attributes [hide]

Jocelyn Marlee, Male Human Paladin 11
Medium (6'6") Human, Lawful Evil (CR 11)
Armor Class 12
Hit Points 93 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)14 (+2) 15 (+2)19 (+4) 10 (+0)11 (+0)
Skills Investigation +8, Medicine +4
Senses Passive Perception 10
Languages Common, Halfling, Aquan, Draconic, Sylvan
Attacks Melee +1 / 3d8-3, Ranged +6 / 3d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120

Possessions: 1900 gp. Onyx (40 gp). Freshwater pearl (4 gp). Sard (40 gp). Hematite (4 gp). Jasper (40 gp). Iolite (40 gp). White opal (1600 gp). Aquamarine (600 gp). Red garnet (60 gp). Banded agate (4 gp).


Social Check DCs


Burgell Gimlen, Male Gnome [Permalink]

Personal [hide]

Description: He has a large blue mantle and cape that has been intricately interwoven into his green robe. He carries a battered morningstar and tarnished shield as well. His blonde hair is styled in orderly dreadlocks. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He always tries to repair and not replace. It was this mentality that drove him into the Mayor business.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Mayor work with an outfit from a few towns over. Mayor work suited him well, and with each successful project, he earned more gold and more respect from his peers. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Wants to open a new tavern.

Ideals: Fighting, Persistence. Flaws: Insomniac. Bonds: Military, Job. Occupation: Mayor

Voice: Speaks fast with a slight lisp

Attributes [hide]

Burgell Gimlen, Male Gnome Warrior 2
Small (3'5") Gnome, Chaotic Good (CR 2)
Armor Class 12
Hit Points 20 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 12 (+1)17 (+3) 12 (+1)12 (+1)
Skills Athletics +2, Investigation +5
Senses Passive Perception 11
Languages Common, Gnome, Halfling, Terran, Infernal
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +5

Possessions: 1000 sp.


Social Check DCs

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