Raam Loyalty, Male Tiefling [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a tight fitting green shirt and pants. His silver hair is lengthy. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Eccentric and domineering, Raam will drive conversation. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Apothecary. He has drifted from career to career and currently works as a Apothecary.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and seeks redemption
Ideals: Extrovert. Flaws: Insomniac, Antagonistic. Bonds: Job, Criminal record. Occupation: Apothecary
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'10") Tiefling, Lawful Evil (CR 6)
Armor Class 12
Hit Points 23 (6d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 15 (+2) | 10 (+0) | 14 (+2) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Undercommon, Druidic
Attacks Melee +1 / 2d6-2, Ranged +5 / 2d6+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 5 | 3 |
Possessions: 700 gp.
Dondon Jamjar, Male Halfling [Permalink]
Personal [hide]
Description: He wears rags and sports a simple walking cane. His hair is greying and his face has many wrinkles. His eyes are likewise amber.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: Born to a poor family in the city he treasured whatever gifts he got. Before the accident, he was one of the most outspoken anti-Gnomish activists. He was mortally wounded, saved by a kind and fast-acting Gnomish doctor. By chance he met his sister recently and the two have been together since.
Motivation: He feels that his past leaves him morally obligated to help; and his spouse's relatives view him with great suspicion
Ideals: Impeccable. Flaws: Shy, Racist. Bonds: Poor, Family, Criminal record. Occupation: Fletcher
Voice: Scottish accent
Attributes [hide]
Small (3'3") Halfling, Chaotic Neutral (CR 6)
Armor Class 13
Hit Points 43 (6d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 15 (+2) | 12 (+1) | 13 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Halfling, Dwarven
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.
Crampernap Fiddlefen, Male Gnome [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a tan shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. He has styled his brown hair well, parting it to the right. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He snorts whenever he laughs or is feeling confident. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.
Motivation: He wants nothing more than to rejoin the army; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Athletic, Fighting. Flaws: Insane. Bonds: Military, Slave. Occupation: Mercenary
Voice: Rolls R's
Attributes [hide]
Small (3'5") Gnome, Lawful Good (CR 2)
Armor Class 11
Hit Points 20 (2d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 11 (+0) | 20 (+5) | 15 (+2) | 14 (+2) | 4 (-3) |
Senses Passive Perception 12
Languages Common, Gnome, Orc, Aquan
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 190 gp. 1 Half-Plate.
Orianna Harmony, Female Tiefling [Permalink]
Personal [hide]
Description: She is a pot bellied northern woman with a big hulking figure and broad shoulders. She likes to wear darkened spectacles and heavy clothing, no matter the weather. Her white hair is lengthy. This white eyed northerner is not easily forgotten.
Personality: While she acts the brute, she is far gentler than she would appear. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: The child of northern immigrants she idolized her mother. After coming to the age of reason, Orianna took it upon herself to study the druidic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She was granted druidic powers by her dying brother.
Motivation: She is terrified, and will act out of fear; and she is wracked by social anxiety
Ideals: Athletic, Fighting, Gifted. Flaws: Fearful. Bonds: Immigrant. Occupation: Barber
Voice: High pitched, excited
Attributes [hide]
Medium (4'7") Tiefling, Lawful Neutral (CR 6)
Armor Class 11
Hit Points 22 (6d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 12 (+1) | 8 (-1) | 8 (-1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1
Possessions: 4000 sp. Rose (50 gp).
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