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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Anthony Shelby, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears baggy brown pantaloons and a black scarf. His hair is greying and his face has many wrinkles. He wears large thick round spectacles.

Personality: He acts crazy and hedonistic. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was granted necromantic powers by his dying brother.

Motivation: To be a Navigator again.

Ideals: Athletic, Justice, Gifted. Flaws: Hedonist, Insane. Occupation: Map Maker

Voice: Old Prospector

Attributes [hide]

Anthony Shelby, Male Human Aristocrat 5
Medium (6'0") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 21 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 9 (-1)18 (+4) 15 (+2)10 (+0)
Skills Medicine +5, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Terran, Halfling, Sylvan, Druidic
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2

Possessions: 6000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Spear Mirror, Male Tabaxi [Permalink]

Personal [hide]

Description: He has a missing left leg. He is wearing the road beaten gear of a warrior. His fur is red and curly. He wears large thick round spectacles.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was always a brilliant, if unscrupulous mind. His father took him hunting and taught him how to get in the mind of other creatures. He bought a longsword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is not mentally stable, and does not behave rationally; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Passionate, Logical. Flaws: Insane. Bonds: Nature. Occupation: Dilettante

Voice: Smoker's lung

Attributes [hide]

Spear Mirror, Male Tabaxi Cleric 3
Medium (5'7") Tabaxi, True Neutral (CR 3)
Armor Class 13
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 13 (+1)8 (-1) 6 (-2)17 (+3)
Skills Perception +0, Performance +5
Senses Passive Perception 15
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 50 pp. Zircon (70 gp). 1 Half-Plate. 1 Chain shirt. 1 Chain shirt.


Social Check DCs


Shump Tickle, Male Half-Orc [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a simple white robe with grey stripes complete with hood. He wears a broad hat to cover his moderate length black hair. His eyes are blue and he is always smoking a pipe.

Personality: Shump wants to be seen as a stoic, levelheaded, noble Warlock, so he tries to act the part. He does a good job, for the most part... He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Shump was born the youngest of three triplets. He helped his father out around the business and became quite the natural. He has since lost track of the people in his past.

Motivation: Further expansion of business; and balancing his hectic life and new cartwright responsibilities is difficult

Ideals: Disciplined. Flaws: Impulsive. Bonds: Family, Job. Occupation: Cartwright

Voice: American accent

Attributes [hide]

Shump Tickle, Male Half-Orc Warlock 2
Medium (5'7") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 17 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 16 (+3)12 (+1) 13 (+1)12 (+1)
Skills Deception +3, Investigation +3
Senses Passive Perception 11
Languages Common, Orc, Draconic
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11220

Possessions: 280 gp.


Social Check DCs


Cora Fastfoot, Female Halfling [Permalink]

Personal [hide]

Description: She sports red clothing, slightly heavier than average wear. Her moppish silver hair is in a traditional bowl cut. Her brown eyes have a joyful gleam in them most of the time.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She pushes her goals aggressively. She is also a coward if confronted.

History: The child of northern immigrants she idolized her mother. She took every job she could get her hands on, but the opportunities for Halflings in the north were limited. She tends to her Carter job now, and dutifully fulfills any obligations she has.

Motivation: She wants to meet her childhood hero; and she feels threatened by others

Flaws: Shy, Fearful. Bonds: Immigrant, Job, Adventurer. Occupation: Carter

Voice: Switch between two voices

Attributes [hide]

Cora Fastfoot, Female Halfling Bard 6
Small (2'9") Halfling, Lawful Neutral (CR 6)
Armor Class 13
Hit Points 34 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)9 (-1) 13 (+1)15 (+2)
Skills Acrobatics +5, Performance +5
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 800 gp.


Social Check DCs

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