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NPC Generator

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Advanced [show]


Adelaide Graeme, Female Human [Permalink]

Personal [hide]

Description: She dresses in brown turtlenecks beneath a pastel coat with tan slacks. Her brown hair is cut short. She has gray eyes and a brown hat with a pastel feather.

Personality: She is calm most of the time but flees social interaction. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. She moved out south to avoid the crime she committed. Due to her spouse's obsession with being a Layabout they were divorced and she won custody of their son. She worked as a Roofer, and she later adopted a second son.

Motivation: Marry her sister to traveling adventurers; and wants to raise her children well

Flaws: Shy, Mundane. Bonds: Family, Criminal record, Rich. Occupation: Roofer

Voice: High pitched and raspy

Attributes [hide]

Adelaide Graeme, Female Human Warrior 5
Medium (5'7") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)13 (+1) 12 (+1)11 (+0)
Skills Intimidation +3, Stealth +5
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 300 gp. Rhodochrosite (5 gp). Blue sapphire (700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Cockaby Rofferton, Male Gnome [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Beneath his clothing is a huge mess of scar tissue. His brown hair is greying along the sides and has receded to reveal a widow's peak. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is fixated on the number 99. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Born in the south to a Sculptor, Cockaby learned a great deal about his father's area of expertise. As a young adult he joined a group advocating for an improvement in Gnomish conditions. He has worked as a Sculptor like his father before him.

Motivation: He loathes his own lifestyle; and retire the richest man in the south

Ideals: Entrepeneur. Flaws: Insane, Racist, Depressed. Bonds: Slave, Job. Occupation: Sculptor

Voice: Jamaican accent

Attributes [hide]

Cockaby Rofferton, Male Gnome Monk 14
Small (3'4") Gnome, Chaotic Good (CR 14)
Armor Class 14
Hit Points 104 (14d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 15 (+2)13 (+1) 16 (+3)11 (+0)
Skills Perception +8, Sleight of Hand +8
Senses Passive Perception 18
Languages Common, Gnome, Druidic
Attacks Melee +8 / 4d6+3, Ranged +8 / 4d6+3, Grapple +3

Possessions: 900 pp. 1 Medium magic item.


Social Check DCs


Nuraval Morigak, Male Dwarf [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a tight fitting brown shirt and pants. His golden hair is greying along the sides and has receded to reveal a widow's peak. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: A skeptical and narcissistic man, Nuraval's first love is himself. His second love is also himself. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born the only child of a wealthy merchant. His father took him hunting and taught him how to get in the mind of other creatures. He bought a longsword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Nothing but the best is good enough for him; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable, Entrepeneur. Flaws: Addict. Bonds: Slave, Nature. Occupation: Miller

Voice: Jamaican accent

Attributes [hide]

Nuraval Morigak, Male Dwarf Wizard 7
Medium (4'4") Dwarf, Neutral Good (CR 7)
Armor Class 7
Hit Points 34 (7d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)4 (-3) 17 (+3)17 (+3) 12 (+1)7 (-2)
Skills Animal Handling +4, Religion +6
Senses Passive Perception 11
Languages Common, Dwarven, Elven, Halfling, Sylvan
Attacks Melee +3 / 2d8+0, Ranged +0 / 2d8-3, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1444321000

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Flask Mirror, Male Tabaxi [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a custom-built plate barding that's adorned with pastel lining and desert motifs. He wears a small hat to cover his moderate length cinnamon fur. His otherwise smooth face is marked with small tiny scars.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. Flask enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Flask grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Flask. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Wants to have a good time and be beloved; and he has decided he is irredeemable

Ideals: Impeccable, Optimist. Flaws: Hedonist. Bonds: Criminal record, Rich. Occupation: Shoemaker

Voice: Slow speaker

Attributes [hide]

Flask Mirror, Male Tabaxi Paladin 5
Medium (6'3") Tabaxi, Chaotic Evil (CR 5)
Armor Class 15
Hit Points 17 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)20 (+5) 7 (-2)16 (+3) 9 (-1)16 (+3)
Skills Nature +6, Perception +2
Senses Passive Perception 12
Languages Common, Goblin, Auran, Undercommon
Attacks Melee +5 / 2d4+2, Ranged +8 / 2d4+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 30 pp. Moss agate (13 gp). 1 Full Plate. 1 Half-Plate. 1 Darkwood Shield.


Social Check DCs

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