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NPC Generator

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Advanced [show]


Uzza Flair, Female Tiefling [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she likes to wear darkened spectacles and heavy clothing, no matter the weather. Her hair, while still mostly purple, has prominent grey streaks. She has gold eyes and a black hat with a blue feather.

Personality: Uzza wants to be seen as a stoic, levelheaded, noble Bard, so she tries to act the part. She does a good job, for the most part... Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: Uzza was born the youngest of three triplets. In her 18th year, her parents were killed by a dire rats raid, leaving Uzza alone in the world. After a stint in an orphanage, she was adopted. She has since lost track of the people in her past.

Motivation: She has a rivalry with the Church that dominates her actions; and a deep hatred of dire rats

Ideals: Disciplined. Bonds: Poor, Religious, Family, Enemies. Occupation: Engraver

Voice: Pirate accent

Attributes [hide]

Uzza Flair, Female Tiefling Bard 2
Medium (5'9") Tiefling, Lawful Evil (CR 2)
Armor Class 13
Hit Points 14 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 13 (+1)18 (+4) 17 (+3)13 (+1)
Skills Acrobatics +5, Animal Handling +5
Senses Passive Perception 13
Languages Common, Goblin, Dwarven, Undercommon, Celestial
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143000000

Possessions: 40 gp. 1 Banded mail.


Social Check DCs


Tree In Shadow, Female Tabaxi [Permalink]

Personal [hide]

Description: A pudgy woman standing about 5'1" has a big stupid grin on her face most of the time. She is wearing colorful clothing, dressed as a Carter. She has dyed her greying lavender fur a little too much giving a sharp lavender color. Her eyes are likewise amber.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: She is the product a well kept family trust fund and as such has never really known need. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She ran away from her former home and has been making her living as a Carter for the past few years.

Motivation: To prove her worth to the world; and she is greedy

Flaws: Fearful, Impulsive. Bonds: Nature, Rich, Job. Occupation: Carter

Voice: Draws out vowels

Attributes [hide]

Tree In Shadow, Female Tabaxi Wizard 4
Medium (5'1") Tabaxi, Neutral Good (CR 4)
Armor Class 11
Hit Points 10 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 11 (+0)10 (+0) 15 (+2)11 (+0)
Skills Arcana +2, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 100 gp. Bloodstone (60 gp).


Social Check DCs


Ugarth Remington, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He is portly but not overly obese. He wears his brown hair up. His eyes are brown and catlike.

Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He would rather hide behind his crafts than deal with other people.

History: He was born in a small mountains village. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Ugarth took refuge in the large cave and found the beat up greataxe and armor he uses now. He now travels the world, in search of power and loot.

Motivation: He has passion for adventuring and risk; and someone believes him a fraud

Ideals: Artistic. Flaws: Shy. Bonds: Adventurer, Enemies, Nature. Occupation: Cook

Voice: Irish accent

Attributes [hide]

Ugarth Remington, Male Half-Orc Monk 7
Medium (6'1") Half-Orc, Neutral Evil (CR 7)
Armor Class 11
Hit Points 23 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 8 (-1)12 (+1) 11 (+0)15 (+2)
Skills Performance +5, Stealth +4
Senses Passive Perception 10
Languages Common, Orc, Sylvan
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1

Possessions: 1000 gp. Red spinel (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Morkral Ironfist, Male Dwarf [Permalink]

Personal [hide]

Description: This malnourished man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. With bright auburn hair and a scraggly beard. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He acts crazy and hedonistic. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born to a Interpreter, his father struggled to pay the bills. While he appears to be a normal Dwarf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and he has money and likes to spend it

Ideals: Entrepeneur. Flaws: Insane, Hedonist, Secretive. Bonds: Poor. Occupation: Bricklayer

Voice: Italian accent

Attributes [hide]

Morkral Ironfist, Male Dwarf Wizard 2
Medium (4'4") Dwarf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 17 (+3)11 (+0) 7 (-2)12 (+1)
Skills Animal Handling +0, Intimidation +3
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 300 sp.


Social Check DCs

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