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NPC Generator

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Advanced [show]


Eleanor Huxley, Female Human [Permalink]

Personal [hide]

Description: She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She is physically well-built. She wears her blonde hair down. Her hazel eyes peer out from beneath her feathered brown hat.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She uses divination through singing.

History: She was born in a small plains village. Her father worked until she suffered an accident while they were digging through a hill for a new route. She had to support her now crippled father and took her father's old job. She used her abilities to travel the world and help people.

Motivation: Her spouse's relatives view her with great suspicion; and find a way to reverse the transformation of her brother

Ideals: Entrepeneur, Philantrophist, Gifted. Bonds: Nature, Family. Occupation: Masseuse

Voice: Laughs frequently while speaking

Attributes [hide]

Eleanor Huxley, Female Human Cleric 6
Medium (5'9") Human, True Neutral (CR 6)
Armor Class 13
Hit Points 40 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 12 (+1)14 (+2) 16 (+3)15 (+2)
Skills Animal Handling +6, Intimidation +5
Senses Passive Perception 13
Languages Common, Giant, Dwarven
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day145332000

Possessions: 6000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Veit Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears loose pants and a collared shirt complete with sweater beneath his coat. He wears a deerstalker hat to cover his moderate length auburn hair. His eyes, though not visible through his cowl, are hazel.

Personality: He is happy with his job as a Body Guard. He turns his eye from what people do, preferring to live and let live. He has a habit of throwing himself into exceedingly dangerous situations.

History: He served in the navy to pay for his family's outstanding loans. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: To prove his worth to the world; and find a way to reverse the transformation of his brother

Flaws: Impulsive. Bonds: Poor, Job, Military, Family. Occupation: Body Guard

Voice: Draws out vowels

Attributes [hide]

Veit Aranore, Male Dwarf Cleric 2
Medium (4'0") Dwarf, Lawful Evil (CR 2)
Armor Class 14
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 13 (+1)17 (+3) 14 (+2)12 (+1)
Skills Acrobatics +6, Intimidation +3
Senses Passive Perception 12
Languages Common, Dwarven, Celestial, Sylvan, Halfling
Attacks Melee +5 / 1d6+3, Ranged +6 / 1d6+4, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: 1 Half-Plate.


Social Check DCs


Fenriz Bedlam, Male Tiefling [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a weathered and beat up set of banded mail beneath an oversized green coat. His long silver hair is drawn into a two foot long braid. He wears crescent spectacles with a black brim.

Personality: Always inclined to offer people food he seems plenty friendly. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born blind and as such lacked many opportunities for work. Fenriz was born on a far northern forest where he grew up under the tutelage of his mother, an expert Seamstress. He now spends his time doing works of charity.

Motivation: Wants to work out more often; and to be a map maker again

Ideals: Athletic, Philantrophist. Flaws: Disease. Bonds: Immigrant. Occupation: Seamstress

Voice: Smoker's lung

Attributes [hide]

Fenriz Bedlam, Male Tiefling Commoner 4
Medium (6'7") Tiefling, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 18 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 14 (+2)13 (+1) 15 (+2)15 (+2)
Skills Deception +4, Survival +4
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 30 pp.


Social Check DCs


Drenna Tindall, Female Half-Orc [Permalink]

Personal [hide]

Description: She likes to wear ponchos typically of a light black in addition to tight pants, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 4'9" when asserting herself. Her blonde hair is greying along the sides and has receded to reveal a widow's peak. She has blue eyes and a black hat with a brown feather.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: She comes from a rich northern family. Cursed with lycanthropy at a very young age, Drenna has worked very hard to control her curse. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature greataxe.

Motivation: Wishes to resurrect an old love; and she wants to meet her childhood hero

Flaws: Terse, Disease. Bonds: Adventurer, Rich, In love. Occupation: Spy

Voice: Can't modulate volume

Attributes [hide]

Drenna Tindall, Female Half-Orc Wizard 4
Medium (4'9") Half-Orc, Neutral Good (CR 4)
Armor Class 10
Hit Points 18 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)8 (-1) 9 (-1)8 (-1)
Skills History +1, Insight +1
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp. 1 Masterwork studded leather. 1 Masterwork Heavy steel shield. 1 Darkwood Shield. 1 Buckler.


Social Check DCs

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