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Advanced [show]


Efferil Kane, Male Half-Elf [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has a moderate pudge and is not very fit. He has a silver handlebar mustache and slicked back silver hair. His eyes are blue and he is always smoking a pipe.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He has a minor phobia of water and hates getting wet.

History: He was born at the edge of vast desert. His mother took him hunting and taught him how to get in the mind of other creatures. He has dedicated himself to building a better village for his children.

Motivation: Obtaining odd cultural Tabaxi artifacts is his passion; and he has money and likes to spend it

Flaws: Shy, Fearful. Bonds: Nature, Adventurer, Rich. Occupation: Navigator

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Efferil Kane, Male Half-Elf Fighter 15
Medium (4'10") Half-Elf, Lawful Evil (CR 15)
Armor Class 14
Hit Points 111 (15d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 12 (+1)17 (+3) 18 (+4)13 (+1)
Skills Deception +6, Medicine +9
Senses Passive Perception 14
Languages Common, Elven, Ignan, Goblin, Infernal
Attacks Melee +5 / 4d8+0, Ranged +9 / 4d8+4, Grapple +4

Possessions: 2000 gp. Amber (50 gp). Blue quartz (13 gp). Jasper (60 gp). Deep blue spinel (400 gp). Deep green spinel (50 gp). Rock crystal (60 gp). Chalcedony (60 gp). Carnelian (60 gp). Deep green spinel (50 gp). Zircon (60 gp). Black pearl (400 gp). Jacinth (6000 gp). Brown-green garnet (50 gp). Rock crystal (60 gp). Coral (50 gp). Amber (50 gp). Peridot (60 gp). Moss agate (13 gp). Banded agate (13 gp). Deep blue spinel (400 gp). 1 Medium magic item.


Social Check DCs


Anselm Amakiir, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his crossbow with his veritable burlap sack of a shirt. His tied-back hair is blonde. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is able to make almost anything out of random pieces of junk.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His first spouse was a Spice Merchant, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: He is currently in port desperately looking for someone to get him out; and his relatives are trying to arrange a marriage

Ideals: Philantrophist, Gifted. Flaws: Disease. Bonds: Family, Slave. Occupation: Glassblower

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Anselm Amakiir, Male Half-Elf Commoner 5
Medium (5'0") Half-Elf, Chaotic Good (CR 5)
Armor Class 11
Hit Points 24 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 13 (+1)13 (+1) 10 (+0)15 (+2)
Skills History +4, Religion +4
Senses Passive Perception 10
Languages Common, Elven, Dwarven
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Astar Larceny, Male Tiefling [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He dresses in collared shirts and wears a proper scarf over his head. He wears a top hat to hide his balding. His silver unseeing eyes seem to look past you.

Personality: A deeply religious man he believes everything happens for a reason. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Locksmith arts, while his mother instructed him in etiquette, music and courtly manner. He moved out west to avoid the crime he committed. He now mingles about in high society.

Motivation: A rival would like him out of the picture; and his religion dominates his actions

Flaws: Disease, Depressed. Bonds: Religious, Criminal record, Rich. Occupation: Locksmith

Voice: Soft and melodious

Attributes [hide]

Astar Larceny, Male Tiefling Druid 8
Medium (6'4") Tiefling, Neutral Evil (CR 8)
Armor Class 13
Hit Points 40 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 12 (+1)15 (+2) 12 (+1)11 (+0)
Skills Investigation +5, Medicine +4
Senses Passive Perception 11
Languages Common, Sylvan, Dwarven
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12643

Possessions: 1000 gp. Ceremonial electrum dagger with a star ruby in the pommel (1200 gp). A necklace of small pink pearls (3000 gp). A miniature golden chest with tiny emeralds lining the top (80 gp). Gold and topaz bottle stopper cork (1200 gp).


Social Check DCs


Crampernap Beren, Male Gnome [Permalink]

Personal [hide]

Description: He wears long strands of opal and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are brown and catlike.

Personality: He acts crazy and hedonistic. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: From birth he was tutored by a cruel and relentless mentor. Crampernap was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Crampernap decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. After months of barely getting by, Crampernap managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: Obtaining odd cultural Half-Elven artifacts is his passion; and he has money and likes to spend it

Flaws: Hedonist. Bonds: Rich, Adventurer, Mentor, Criminal record. Occupation: Spice Merchant

Voice: Raspy

Attributes [hide]

Crampernap Beren, Male Gnome Bard 12
Small (3'4") Gnome, Neutral Evil (CR 12)
Armor Class 13
Hit Points 53 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)13 (+1) 12 (+1)12 (+1)
Skills Deception +5, Nature +5
Senses Passive Perception 11
Languages Common, Gnome, Goblin
Attacks Melee +4 / 3d10+0, Ranged +6 / 3d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133333

Possessions: Golden yellow topaz (800 gp). Blue quartz (10 gp). Lapis lazuli (10 gp). Tourmaline (110 gp). Aquamarine (800 gp). Blue diamond (4000 gp). Golden pearl (110 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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