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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Trey Ainsley, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and tends to wear a grey poncho over his likewise colored trousers and shirt. His hair is greying and his face has many wrinkles. He wears crescent spectacles with a black brim.

Personality: Prone to second guessing himself, he comes off as nervous. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Born to a Cook, his father struggled to pay the bills. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Trey grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Trey. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: To pay off his debts; and seeks redemption

Flaws: Shy, Fearful. Bonds: Poor, Criminal record, Debt. Occupation: Mason

Voice: Smooth and feminine

Attributes [hide]

Trey Ainsley, Male Human Expert 1
Medium (5'6") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)13 (+1) 16 (+3)12 (+1)
Skills Arcana +3, Religion +3
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 5000 cp.


Social Check DCs


Richard Jethro, Male Half-Elf [Permalink]

Personal [hide]

Description: He dresses in violet turtlenecks beneath a grey coat with brown slacks. He has a slight overbite and is overall scrawny. He sports a long silver beard, and similarly colored long hair. His amber eyes peer out from beneath his wide-brimmed violet hat.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His druidic abilities were realized during a raid on his village. He has dedicated himself to building a better village for his children.

Motivation: To pay off his debts; and he wants to meet his childhood hero

Ideals: Gifted. Flaws: Shy, Forgetful. Bonds: Adventurer, Debt. Occupation: Priest

Voice: Boston accent

Attributes [hide]

Richard Jethro, Male Half-Elf Bard 3
Medium (4'10") Half-Elf, Chaotic Good (CR 3)
Armor Class 9
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 8 (-1)7 (-2) 14 (+2)14 (+2)
Skills History +0, Stealth +1
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 12000 cp. 2 Thunderstones. 4 Tanglefoot bags. 3 Acid flasks.


Social Check DCs


Ozyman Nimblefingers, Male Halfling [Permalink]

Personal [hide]

Description: This slender man stands about 3'3". He wears a red shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them. He has a long golden beard with little hanging trinkets. He has a tattooed face.

Personality: He is a hateful person. He taunts others and blames them for his problems. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: From birth he was tutored by a cruel and relentless mentor. When money was particularly tight he was walking through alleys when he overheard a Adventurer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To clean up the streets; and sabotage a competitor

Flaws: Antagonistic. Bonds: Job, Mentor, Poor, Guardian. Occupation: Adventurer

Voice: Slow speaker

Attributes [hide]

Ozyman Nimblefingers, Male Halfling Wizard 4
Small (3'3") Halfling, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 18 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)11 (+0) 13 (+1)15 (+2)
Skills History +2, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1043

Possessions: 30000 cp. 1 Minor magic item.


Social Check DCs


Mardred Trueanvil, Female Dwarf [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic left hand, she prefers to wear grey pants and tee shirts. With wild black hair. Her eyes are likewise brown.

Personality: Mardred hangs on like a leech to those who appreciate her. It was this clingy personality that held back her dancing career. The war was a terrible time for her, and Mardred does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: Gifted from a young age, Mardred studied abroad. Brilliant and gifted she never wanted to apply herself. She was granted divine powers by her dying brother.

Motivation: She feels kind of lost in life; and she wants nothing more than to rejoin the army

Ideals: Artistic, Gifted. Flaws: Depressed. Bonds: Military. Occupation: Fortune-teller

Voice: Old thin voice

Attributes [hide]

Mardred Trueanvil, Female Dwarf Barbarian 2
Medium (4'0") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 26 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)11 (+0) 13 (+1)15 (+2)
Skills Intimidation +4, Nature +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: Chalcedony (30 gp).


Social Check DCs

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