Caeldrim Teinithra, Male Elf [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is typically in his Spice Merchant uniform. His hair, while still mostly blonde, has prominent grey streaks. His eyes, though not visible through his cowl, are hazel.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is able to fit into much smaller and tighter spaces than normal.
History: Born to a pair of adventurers, Caeldrim grew up listening to his mother's many stories. Before the accident, he was one of the most outspoken anti-Elven activists. He was mortally wounded, saved by a kind and fast-acting Elven doctor. He is searching for what he claims is his rightful reward.
Motivation: Elven compassion.
Ideals: Joker, Gifted. Flaws: Racist. Bonds: Job, Adventurer. Occupation: Spice Merchant
Voice: Timid voice
Attributes [hide]
Medium (4'8") Elf, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 4 (3d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 17 (+3) | 6 (-2) | 10 (+0) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 6 |
Possessions: 200 gp.
Williamina Wharton, Female Human [Permalink]
Personal [hide]
Description: She is generally shirtless and showing off her tattooed chest. She keeps her silver hair in a flapper bob. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She believes the world needs to unite to get rid of goblins once and for all.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She then took over the family business and is one of the better Guard for hire.
Motivation: She'd like to take her coworkers down a peg.
Flaws: Mundane. Bonds: Poor, Enemies, Military, Job. Occupation: Guard
Voice: Timid voice
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 12 (+1) | 15 (+2) | 14 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnoll, Terran
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 60 gp.
Ulblyn Sunmeadow, Male Halfling [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Halflings. His skin is dark but he possesses many red ritualistic tattoos. He typically wears a sleeveless long coat of deep white leather and dull red iron scale mail. He keeps his auburn hair in a pixie cut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He is the product a well kept family trust fund and as such has never really known need. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He now mingles about in high society.
Motivation: To reunite with his old friends; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Gifted. Flaws: Antagonistic. Bonds: Adventurer, Rich, Criminal record. Occupation: Glassblower
Voice: Deep voice with rolling R's
Attributes [hide]
Small (3'3") Halfling, Chaotic Evil (CR 11)
Armor Class 15
Hit Points 80 (11d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 18 (+4) | 17 (+3) | 10 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 3d8-1, Ranged +8 / 3d8+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 |
Possessions: Obsidian (13 gp). Golden yellow topaz (1600 gp). Alexandrite (1600 gp). Deep green spinel (90 gp). Fiery yellow corundum (1600 gp). Banded agate (13 gp). Peridot (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Akmen Still, Male Tiefling [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a simple black robe with tan stripes complete with hood. His purple hair is lengthy. He has white eyes and a black hat with a tan feather.
Personality: Eccentric and domineering, Akmen will drive conversation. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Akmen was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. A gifted student he started as a Shoemaker, but he got bored and became a Navigator. He has worked as a Navigator like his mother before him.
Motivation: Marry his sister to traveling adventurers; and balancing his hectic life and new navigator responsibilities is difficult
Ideals: Extrovert, Logical. Bonds: Poor, Job, Family. Occupation: Navigator
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'7") Tiefling, Lawful Neutral (CR 2)
Armor Class 8
Hit Points 19 (2d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 7 (-2) | 16 (+3) | 11 (+0) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +0 / 1d6-2, Grapple +5
Possessions: 1 Masterwork Uncommon Weapon.
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