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NPC Generator

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Advanced [show]


Kairon Cheer, Male Tiefling [Permalink]

Personal [hide]

Description: He is a mite stocky and is well dressed, but even with his fine clothing he looks run-down. His white hair is still thick. His red eyes dart around the room hyper actively observing anyone and anything.

Personality: He is overprotective of those who hire his services. He is a bit of a xeno-phobe, disliking non-Tieflings.

History: His mother raised him in a mountain cabin. As a young adult he joined a group advocating for an improvement in Tiefling conditions. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He is compelled to act according to his religious beliefs; and to protect his home

Ideals: Justice. Flaws: Racist. Bonds: Guardian, Nature, Religious. Occupation: Knight

Voice: Gruff and masculine

Attributes [hide]

Kairon Cheer, Male Tiefling Expert 1
Medium (5'4") Tiefling, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 11 (+0)17 (+3) 14 (+2)16 (+3)
Skills Animal Handling +4, Stealth +5
Senses Passive Perception 12
Languages Common, Goblin, Terran, Ignan
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3

Possessions: 5000 cp.


Social Check DCs


Theriatis Floshem, Male Elf [Permalink]

Personal [hide]

Description: This exceptionally lanky man is wearing a long, tan cloak. His hair is cut close to his head. His eyes are likewise brown.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He also has developed a complete distrust of the Blacksmith profession.

History: The child of a Blacksmith, who enjoyed hunting, Theriatis was taken on many hunting expeditions. He worked as a nervous Jeweler and found it very stressful. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: Retire the richest man in the south; and to be a blacksmith again

Ideals: Entrepeneur. Bonds: Enemies, Job, Nature. Occupation: Jeweler

Voice: Pronounces difficult words wrong

Attributes [hide]

Theriatis Floshem, Male Elf Expert 2
Medium (5'4") Elf, Lawful Good (CR 2)
Armor Class 9
Hit Points 11 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 11 (+0)13 (+1) 13 (+1)17 (+3)
Skills Persuasion +5, Stealth +1
Senses Passive Perception 11
Languages Common, Elven, Druidic
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1

Possessions: 140 pp. 1 Silk rope.


Social Check DCs


Bertram Hildenman, Male Half-Elf [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears a tight fitting yellow shirt and pants. He wears a Stetson hat to hide his balding. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: His parents moved while he was still in utero so he is the first generation to be born here. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Weaver. He inherited the family business which he has now maintained for 3 years.

Motivation: Sabotage a competitor; and expand his business

Ideals: Philantrophist, Optimist. Bonds: Immigrant, Job. Occupation: Weaver

Voice: Uses sign language

Attributes [hide]

Bertram Hildenman, Male Half-Elf Expert 5
Medium (5'10") Half-Elf, Neutral Good (CR 5)
Armor Class 13
Hit Points 19 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 11 (+0)12 (+1) 17 (+3)11 (+0)
Skills Acrobatics +6, Insight +6
Senses Passive Perception 13
Languages Common, Elven, Orc
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +6

Possessions: 600 gp. Golden pearl (90 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Goroth Beckwith, Male Half-Orc [Permalink]

Personal [hide]

Description: This man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt, and sports empty pouches on his belt. His hair is always cut to a buzz. His eyes are green and he is always smoking a pipe.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Painter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He used his abilities to travel the world and help people.

Motivation: He would like to get married and retire; and sabotage a competitor

Ideals: Philantrophist. Flaws: Secretive. Bonds: Job, Poor, Has a crush. Occupation: Painter

Voice: Soft and melodious

Attributes [hide]

Goroth Beckwith, Male Half-Orc Barbarian 1
Medium (6'7") Half-Orc, Lawful Good (CR 1)
Armor Class 11
Hit Points 11 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 8 (-1)10 (+0) 14 (+2)12 (+1)
Skills Perception +4, Persuasion +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 70 gp.


Social Check DCs

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