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NPC Generator

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Advanced [show]


Rangrim Goblinbane, Male Dwarf [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He tends to wear a large grey jacket. His red hair and beard is wavy and long. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is harsh and unforgiving.

History: He was born on a small isolated farm. A few years later when the east was not economically sound they moved to his current location. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Seeks redemption; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Athletic. Flaws: Insomniac, Antagonistic. Bonds: Nature, Immigrant, Criminal record. Occupation: Carter

Voice: Low and grunting

Attributes [hide]

Rangrim Goblinbane, Male Dwarf Monk 2
Medium (4'3") Dwarf, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 12 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 9 (-1)12 (+1) 12 (+1)12 (+1)
Skills Acrobatics +1, Athletics +4
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +4

Possessions: 300 sp. 1 Masterwork Musical instrument.


Social Check DCs


Antrara Daardendrian, Female Dragonborn [Permalink]

Personal [hide]

Description: She wears baggy black pantaloons and a violet scarf. Her scarlet crest is lengthy and is close to two feet long. She wears round tiny glasses practically rammed into her face.

Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She also is a firm believer in the womanly ideal.

History: She was born on a small isolated farm. Like her father and her sister before her, after school she went straight into learning to become a Knight. She has achieved small success as a Knight.

Motivation: To reunite with her old friends; and she'd like to take her coworkers down a peg

Ideals: Impeccable. Flaws: Impulsive. Bonds: Nature, Job, Adventurer. Occupation: Knight

Voice: Forgets to breathe while speaking

Attributes [hide]

Antrara Daardendrian, Female Dragonborn Aristocrat 9
Medium (6'3") Dragonborn, Lawful Evil (CR 9)
Armor Class 12
Hit Points 66 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 15 (+2)16 (+3) 9 (-1)16 (+3)
Skills Medicine +2, Survival +2
Senses Passive Perception 9
Languages Common, Infernal, Giant, Dwarven
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +3

Possessions: 1000 gp. Silver pearl (50 gp). Pink pearl (50 gp). Pink pearl (50 gp). Aquamarine (1300 gp). Golden yellow topaz (1300 gp). 1 Minor magic item.


Social Check DCs


Nuraval Rubyeye, Male Dwarf [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate. He has a slight overbite and is overall scrawny. His black hair has been sun bleached extensively. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Nuraval was born the youngest of three triplets. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He struck the Sage job and began his own company from there.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Logical. Flaws: Insane. Bonds: Job, Family. Occupation: Sage

Voice: High pitched and raspy

Attributes [hide]

Nuraval Rubyeye, Male Dwarf Cleric 12
Medium (4'1") Dwarf, True Neutral (CR 12)
Armor Class 12
Hit Points 73 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 14 (+2)12 (+1) 8 (-1)11 (+0)
Skills Animal Handling +3, Performance +4
Senses Passive Perception 9
Languages Common, Dwarven, Gnome
Attacks Melee +7 / 3d10+3, Ranged +6 / 3d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 4000 gp. Blue sapphire (1000 gp). Deep blue spinel (1400 gp). White opal (1000 gp). Banded agate (10 gp). Aquamarine (1400 gp). Chrysoberyl (130 gp). Hematite (10 gp). Chrysoprase (60 gp). Eye agate (10 gp). Chalcedony (60 gp).


Social Check DCs


William Denholm, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears brown trousers with violet and tan striped suspenders. He wears various colorful collared shirts. His red hair is knotted and matted. He has green eyes.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He receives visions of the future at random moments

History: William hails from a village terrorized by dire rats. After coming to the age of reason, William took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He tends to his Spice Merchant job now, and dutifully fulfills any obligations he has.

Motivation: He feels the way he acts is they only way to get by in the world; and sabotage a competitor

Ideals: Gifted, Impeccable. Flaws: Shy. Bonds: Enemies, Job. Occupation: Spice Merchant

Voice: Squeaky

Attributes [hide]

William Denholm, Male Human Cleric 8
Medium (6'0") Human, Lawful Evil (CR 8)
Armor Class 10
Hit Points 50 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 13 (+1)13 (+1) 13 (+1)15 (+2)
Skills History +4, Survival +4
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126433

Possessions: 400 gp. Azurite (4 gp). Blue quartz (4 gp). Fiery yellow corundum (1400 gp). Silver pearl (110 gp). Aquamarine (1600 gp). Jasper (20 gp).


Social Check DCs

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