Jebeddo Horcusporcus, Male Gnome [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He is dressed in earthy colors with a tan and white handkerchief worn on his left side. He has brown hair. He has a dull look in his brown eyes.
Personality: Calm and collected, he is a well trained Gardener. The war was a terrible time for him, and Jebeddo does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Jebeddo was raised in a hard working conservative environment. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: To clean up the streets; and he's in love
Flaws: Depressed. Bonds: Job, Military, Religious, Has a crush, Guardian. Occupation: Gardener
Voice: Shortens vowels
Attributes [hide]
Small (3'6") Gnome, True Neutral (CR 4)
Armor Class 12
Hit Points 37 (4d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 13 (+1) | 18 (+4) | 13 (+1) | 8 (-1) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Undercommon
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 200 gp. Ceremonial electrum dagger with a star ruby in the pommel (1000 gp). Large well-done wool tapestry (400 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp). 4 Thunderstones. 4 Thunderstones. 4 Tanglefoot bags.
Great Treat, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a husky man, who wears rags and sports a simple walking cane. His cinnamon fur is slicked back into a classic pompadour. This yellow eyed southerner is not easily forgotten.
Personality: Cocky and sure of himself, he believes he is the best Cartwright born in the past three hundred years. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. A gifted student he started as a Body Guard, but he got bored and became a Cartwright. He has since lost track of the people in his past.
Motivation: Seeks redemption; and regain custody of his son
Ideals: Gifted. Bonds: Poor, Job, Slave, Family, Criminal record. Occupation: Cartwright
Voice: Raspy
Attributes [hide]
Medium (5'10") Tabaxi, Lawful Evil (CR 10)
Armor Class 13
Hit Points 55 (10d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 16 (+3) | 12 (+1) | 12 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 4 | 4 |
Possessions: 2400 gp. 1 Minor magic item.
Tomph Marlee, Female Half-Orc [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her white hair is kept up in a ponytail inside a deerstalker hat. Her brown eyes are slightly larger than normal.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She cannot resist a sob story and will often dote over anyone who has one.
History: Sold as a small child to a wizard, Tomph was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She was an athlete and attended two major summer competitions. She never won. She now spends her time doing works of charity.
Motivation: Wants to work out more often; and to find somewhere to settle down
Ideals: Fighting, Athletic, Joker, Philantrophist. Bonds: Mentor. Occupation: Ploughman
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'3") Half-Orc, Chaotic Good (CR 7)
Armor Class 13
Hit Points 28 (7d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 17 (+3) | 8 (-1) | 11 (+0) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 6000 sp. Blue quartz (16 gp). Peridot (50 gp).
Adelard Reed, Male Human [Permalink]
Personal [hide]
Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle, and he perpetually has his sword ready. He sports a flattop hair cut. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Adelard wants to be seen as a stoic, levelheaded, noble Adept, so he tries to act the part. He does a good job, for the most part... He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: Born in a small village he learned the ways of the warrior from his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Adelard fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Disciplined, Impeccable. Flaws: Addict. Occupation: Seamstress
Voice: Sounds elderly
Attributes [hide]
Medium (6'5") Human, True Neutral (CR 1)
Armor Class 9
Hit Points 8 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 9 (-1) | 15 (+2) | 18 (+4) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Abyssal, Infernal, Aquan
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 3 |
Possessions: 150 gp.
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Their contribution stands as a beacon of hope for all adventurers!

