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NPC Generator

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Advanced [show]


Rimple Boondiggles, Male Gnome [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He does not wear sleeves and tends to eschew shirts when he can avoid it. His white hair is kept up in a ponytail inside a wide-brimmed hat. His amber eyes dart from person to person.

Personality: He is a hateful person. He taunts others and blames them for his problems. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born the only child of a wealthy merchant. Over the years he perfected his riding and shooting skills. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He is content; and he seems to be bored by most things

Ideals: Extrovert, Entrepeneur. Flaws: Antagonistic, Mundane. Bonds: Nature. Occupation: Blacksmith

Voice: Low rumbling, strings words together

Attributes [hide]

Rimple Boondiggles, Male Gnome Sorcerer 4
Small (3'4") Gnome, Lawful Evil (CR 4)
Armor Class 13
Hit Points 16 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 13 (+1)9 (-1) 17 (+3)10 (+0)
Skills Arcana +1, Insight +5
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 gp.


Social Check DCs


Ozyman Copperkettle, Male Halfling [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His red hair is lengthy and is close to two feet long. His otherwise smooth face is marked with small tiny scars.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born the only child of a wealthy merchant. He worked as a nervous Mason and found it very stressful. He now owns his own business.

Motivation: He has money and likes to spend it.

Ideals: Philantrophist, Entrepeneur. Bonds: Rich, Immigrant, Job. Occupation: Mason

Voice: Laughs frequently while speaking

Attributes [hide]

Ozyman Copperkettle, Male Halfling Bard 9
Small (3'4") Halfling, True Neutral (CR 9)
Armor Class 13
Hit Points 60 (9d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 17 (+3)14 (+2) 18 (+4)14 (+2)
Skills Intimidation +5, Persuasion +5
Senses Passive Perception 14
Languages Common, Halfling, Infernal, Abyssal
Attacks Melee +2 / 3d4-1, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333320

Possessions: 180 pp. Azurite (5 gp).


Social Check DCs


Shadow Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears suspenders and pastel workpants. His shirt is blue, and he wears a heavy pastel leather apron most of the time. He keeps his long orange fur kept up in a rat tail. His hazel eyes dart from person to person to random spaces in the air.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His childhood dream was to be a Bowyer, but he was a colossal failure. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Ideals: Justice. Bonds: Enemies, Criminal record, Military, Job. Occupation: Ploughman

Voice: Forgets to breathe while speaking

Attributes [hide]

Shadow Grass, Male Tabaxi Sorcerer 2
Medium (6'6") Tabaxi, True Neutral (CR 2)
Armor Class 15
Hit Points 0 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)20 (+5) 5 (-3)14 (+2) 12 (+1)8 (-1)
Skills History +4, Survival +3
Senses Passive Perception 11
Languages Common, Orc, Celestial
Attacks Melee +4 / 1d6+2, Ranged +7 / 1d6+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: 290 gp. Golden yellow topaz (600 gp). 6 Acid flasks.


Social Check DCs


Ishte Quest, Female Tiefling [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic left leg, she wears a green collared shirt and violet skirt. She accessorizes with a grey scarf around the waist and a strap diagonally across her shirt. She wears a wide-brimmed hat to cover her moderate length silver hair. Her eyes are red and catlike.

Personality: She does not believe in betrayal or weakness as things to be tolerated. She is able to fit into much smaller and tighter spaces than normal.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Brilliant and gifted she never wanted to apply herself. She has been saving her money to try and buy her brother's freedom.

Motivation: Marry her brother to traveling adventurers; and regain custody of her daughter

Ideals: Justice, Gifted. Flaws: Antagonistic. Bonds: Family. Occupation: Bowyer

Voice: Mumbles to self between sentences

Attributes [hide]

Ishte Quest, Female Tiefling Aristocrat 12
Medium (5'2") Tiefling, Chaotic Neutral (CR 12)
Armor Class 12
Hit Points 95 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 16 (+3)17 (+3) 16 (+3)13 (+1)
Skills Athletics +7, Survival +7
Senses Passive Perception 13
Languages Common, Gnoll, Gnome, Infernal
Attacks Melee +7 / 3d10+3, Ranged +6 / 3d10+2, Grapple +7

Possessions: 1000 gp. A life-sized copper and silver statuette of a cockatrice. (50 gp). Fire opal pendant on a fine gold chain (1300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp).


Social Check DCs

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