Matilda Branson, Female Human [Permalink]
Personal [hide]
Description: She is dressed in earthy colors with a brown and green handkerchief worn on her right side. Her hair is auburn and very short. Her brown eyes have a joyful gleam in them most of the time.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She does suffer from mild PTSD, and the sight of brigands may trigger it at times.
History: Gifted from a young age, Matilda studied abroad. She has had some formal writing training, and achieved minor success. Days after completing her studies, news broke out that her hometown was attacked by brigands. Matilda was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the brigands.
Motivation: She desires power and/or immortality; and she wants revenge against brigands
Ideals: Joker, Gifted, Artistic. Bonds: Enemies, Adventurer. Occupation: Gardener
Voice: Soothing and warm
Attributes [hide]
Medium (6'0") Human, Chaotic Evil (CR 9)
Armor Class 10
Hit Points 54 (9d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 11 (+0) | 16 (+3) | 13 (+1) | 11 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +1
Possessions: 110000 cp. White opal (1400 gp). Sard (40 gp). Malachite (13 gp). Rock crystal (40 gp). White opal (1400 gp). Black pearl (400 gp). Sard (40 gp). Golden pearl (140 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Sweet Of World, Female Tabaxi [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic left leg, she wears a robe, a symbol of strength around her neck, and a halberd on her belt. She keeps her long lavender fur kept up in a rat tail. Her green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She loves her children and doesn't want them to worry about her. She loves to share her singing with anyone who is interested.
History: Born in a small village she learned the ways of the warrior from her mother. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. She has never given up on her singing dream.
Motivation: To reunite with her absent mother; and her relatives are trying to arrange a marriage
Ideals: Fighting, Impeccable, Artistic. Bonds: Family. Occupation: Sailor
Voice: Uses sign language
Attributes [hide]
Medium (5'3") Tabaxi, Chaotic Neutral (CR 8)
Armor Class 14
Hit Points 38 (8d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 18 (+4) | 14 (+2) | 16 (+3) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Abyssal, Ignan
Attacks Melee +4 / 2d10+1, Ranged +7 / 2d10+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 6 | 6 | 6 | 5 | 3 | 0 | 0 |
Possessions: 1300 gp. Coral (40 gp). Moss agate (16 gp). Iolite (50 gp). White pearl (40 gp). Moss agate (16 gp). Golden yellow topaz (1500 gp). 1 Minor magic item. 1 Minor magic item.
Kristryd Bigtoe, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a brown cloak and cross-gartered green stockings. She carries a battered sai and tarnished quarterstaff as well. Her red hair is knotted and matted. Her eyes, though not visible through her cowl, are brown.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: She was born on a small isolated farm. She found a children's book about a Dwarf Wizard who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She has dedicated herself to building a better trade route.
Motivation: Obtaining odd cultural Human artifacts is her passion.
Ideals: Fighting. Flaws: Antagonistic. Bonds: Nature, Adventurer. Occupation: Layabout
Voice: Hard of hearing, loud
Attributes [hide]
Medium (3'10") Dwarf, Neutral Evil (CR 11)
Armor Class 10
Hit Points 49 (11d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 11 (+0) | 14 (+2) | 9 (-1) | 14 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 3d8-1, Ranged +4 / 3d8+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 |
Possessions: 50 pp. Gold dragon comb with red garnet eye (400 gp). Black velvet mask with numerous citrines (50 gp).
Salasar Yarjerit, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears bulky black painted plate armor. He is portly but not overly obese. He has done his best to style his green crest to look like a famous performer. His eyes are gold and catlike.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He has a small toy that he constantly fidgets with.
History: Salasar was born in the west. At a young age he loved to build and create. His childhood dream was to be a Soapmaker, but he was a colossal failure. He's since become an addict/alcoholic.
Motivation: To unite with his brother; and an old rival family wants him found
Ideals: Persistence. Flaws: Selfish, Addict. Bonds: Job, Family. Occupation: Mortician
Voice: Spanish accent
Attributes [hide]
Medium (6'8") Dragonborn, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 18 (2d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 14 (+2) | 12 (+1) | 15 (+2) | 16 (+3) | 19 (+4) |
Senses Passive Perception 13
Languages Common, Gnome, Orc
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +6
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 4 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. Tourmaline (110 gp). Jade (110 gp). 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!


