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NPC Generator

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Advanced [show]


Sora Hshhsstoroth, Female Dragonborn [Permalink]

Personal [hide]

Description: She is renowned for her bright green dresses and hats. Her attire stands in sharp contrast to her greatsword, which is beautifully polished and possesses an ornate carving of a butterfly on it. Her crest is brass and curly. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. Flattery will make her almost putty in your hands.

History: Born to a pair of adventurers, Sora grew up listening to her mother's many stories. She helped her mother out around the business and became quite the natural. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: Meet up once more with her childhood friend.

Ideals: Disciplined. Flaws: Selfish. Bonds: Adventurer, Job. Occupation: Mason

Voice: Aggressive tone

Attributes [hide]

Sora Hshhsstoroth, Female Dragonborn Rogue 2
Medium (6'7") Dragonborn, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 12 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 15 (+2)10 (+0) 14 (+2)17 (+3)
Skills Insight +4, Stealth +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 3000 cp. 1 Half-Plate.


Social Check DCs


Dûsh Marlee, Male Half-Orc [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a tight fitting black shirt and pants. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. Dûsh enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has never given up on his music dream.

Motivation: Revenge; and his name or reputation has been wronged in the past by orcs, and he desires to right it

Ideals: Gifted, Artistic. Flaws: Hedonist, PTSD. Bonds: Enemies. Occupation: Banker

Voice: Complex vocabulary, royal

Attributes [hide]

Dûsh Marlee, Male Half-Orc Warlock 2
Medium (6'5") Half-Orc, Neutral Good (CR 2)
Armor Class 10
Hit Points 22 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 17 (+3)11 (+0) 14 (+2)13 (+1)
Skills Religion +2, Stealth +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1022

Possessions: 8000 cp. 1 Average lock.


Social Check DCs


Mardnab Ningel, Female Gnome [Permalink]

Personal [hide]

Description: Standing 3'2", this woman wears a faded coat and loose pants complete with small hat. Her auburn hair is wavy and long. She has violet eyes and a blue hat with a white feather.

Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. While she appears to be a normal Gnome, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. Due to her spouse's obsession with being a Bellfounder they were divorced and she won custody of their son. She worked as a Layabout, and she later adopted a second son.

Motivation: She wants to get laid; and marry her sister to traveling adventurers

Ideals: Philantrophist. Flaws: Insane. Bonds: Slave, Family, Has a crush. Occupation: Layabout

Voice: High pitched and raspy

Attributes [hide]

Mardnab Ningel, Female Gnome Ranger 2
Small (3'2") Gnome, Chaotic Good (CR 2)
Armor Class 13
Hit Points 7 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 7 (-2)13 (+1) 11 (+0)12 (+1)
Skills Animal Handling +2, Insight +2
Senses Passive Perception 10
Languages Common, Gnome, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 4000 cp.


Social Check DCs


Gunter Hayley, Male Human [Permalink]

Personal [hide]

Description: This eastern man wears baggy brown pantaloons and a red scarf. His clothes are grease stained in places. He keeps his long golden hair kept up in a rat tail. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: A skeptical and narcissistic man, Gunter's first love is himself. His second love is also himself. He always tries to repair and not replace. It was this mentality that drove him into the Engraver business.

History: Born to a poor family in the city he treasured whatever gifts he got. His father was a mechanic, and taught him how to fix just about anything. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gunter fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He feels the way he acts is they only way to get by in the world; and nothing but the best is good enough for him

Ideals: Impeccable, Persistence, Fighting. Bonds: Poor, Immigrant. Occupation: Engraver

Voice: Nasally tone

Attributes [hide]

Gunter Hayley, Male Human Cleric 11
Medium (5'9") Human, Chaotic Evil (CR 11)
Armor Class 12
Hit Points 79 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 14 (+2)14 (+2) 10 (+0)10 (+0)
Skills Religion +6, Stealth +6
Senses Passive Perception 10
Languages Common, Druidic, Abyssal
Attacks Melee +3 / 3d8-1, Ranged +6 / 3d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126

Possessions: 330 pp. Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). Gold and topaz bottle stopper cork (1000 gp). Eyepatch with mock eye of sapphire and moonstone (2300 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (30 gp).


Social Check DCs

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