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NPC Generator

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Advanced [show]


Claira Qualanthri, Female Elf [Permalink]

Personal [hide]

Description: She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. She is physically well-built. She keeps her blonde hair in a pixie cut. Her eyes, though not visible through her cowl, are blue.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. When she's not drinking or sleeping the drinks off, she's doing dancing.

History: The child of a Glassblower, who enjoyed hunting, Claira was taken on many hunting expeditions. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Claira took refuge in the large cave and found the beat up hand crossbow and armor she uses now. She's also a talented Glassblower, but doesn't like to broadcast it.

Motivation: She has a crush on the local Glassblower; and wants her loneliness to end

Ideals: Optimist, Artistic. Bonds: Nature, Job, Has a crush. Occupation: Cook

Voice: Puts emphasis on the wrong words

Attributes [hide]

Claira Qualanthri, Female Elf Expert 3
Medium (4'11") Elf, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 10 (+0)13 (+1) 10 (+0)16 (+3)
Skills Deception +5, Stealth +2
Senses Passive Perception 10
Languages Common, Elven, Giant
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 400 gp.


Social Check DCs


Fargrim Ungart, Male Dwarf [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. He wears a mask on his face.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born in the north. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has achieved small success as a Fletcher.

Motivation: Sabotage a competitor; and a need for knowledge about a nearby landmark

Ideals: Entrepeneur. Bonds: Job, Immigrant, Rich, Adventurer. Occupation: Fletcher

Voice: Spits words with contempt

Attributes [hide]

Fargrim Ungart, Male Dwarf Sorcerer 2
Medium (4'5") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)13 (+1) 8 (-1)11 (+0)
Skills Insight +1, Survival +1
Senses Passive Perception 9
Languages Common, Dwarven, Aquan
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 2000 sp.


Social Check DCs


Nurkara Daerdahk, Female Dwarf [Permalink]

Personal [hide]

Description: This eastern woman is abnormally tall. She dresses in grey turtlenecks beneath a brown coat with tan slacks. Her whole body is exceptionally muscular. Her golden hair is wavy and long. She is baby faced.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. Animals are drawn to her, and she is able to talk to them.

History: Raised by wardens she was only a novice when dire rats swooped upon their monastery and killed most of the order. She always admired martial-users and wanted to develop the talent, but never had the affinity for it. She left for the east, certain she would find work there.

Motivation: She feels kind of lost in life.

Ideals: Gifted. Flaws: Depressed. Bonds: Immigrant, Religious, Enemies. Occupation: Slave Trader

Voice: Dark and ominous

Attributes [hide]

Nurkara Daerdahk, Female Dwarf Ranger 2
Medium (4'1") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 12 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 8 (-1)17 (+3) 13 (+1)13 (+1)
Skills Sleight of Hand +4, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven, Gnome, Aquan, Halfling
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 10000 cp.


Social Check DCs


Anne Acton, Female Human [Permalink]

Personal [hide]

Description: With white face paint in a stripe pattern across her face, she wears suspenders and grey workpants. Her shirt is red, and she wears a heavy grey leather apron most of the time. Her tied-back hair is golden. She wears round tiny glasses practically rammed into her face.

Personality: She is witty, but her monotone delivery comes off as unnerving She takes great pride in her work and is very well organized. Her planner is full of calendar events.

History: Born to a Brewer, her father struggled to pay the bills. Ostracized due to the martial powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. She inherited the family business which she has now maintained for 9 years.

Motivation: Wants to open a new tavern; and she feels threatened by others

Ideals: Joker, Gifted. Flaws: Fearful. Bonds: Job, Poor. Occupation: Tailor

Voice: High pitched, excited

Attributes [hide]

Anne Acton, Female Human Druid 1
Medium (5'2") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 16 (+3)14 (+2) 14 (+2)3 (-4)
Skills Insight +4, Performance -2
Senses Passive Perception 12
Languages Common, Celestial, Halfling
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: Just what you see.


Social Check DCs

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