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NPC Generator

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Advanced [show]


Joser Honeypot, Male Halfling [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a red coat over a black low-cut shirt, and a feathered hat upon his head. His hair is long and chestnut with streaks of silver, and is pulled back with small red clips. His beard is silver, braided, and well cared for. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Sold as a small child to a necromancer, Joser was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When money was particularly tight he was walking through alleys when he overheard a Architect hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He wants to meet his childhood hero.

Ideals: Persistence, Joker. Flaws: Addict. Bonds: Poor, Mentor. Occupation: Architect

Voice: Timid voice

Attributes [hide]

Joser Honeypot, Male Halfling Monk 6
Small (3'3") Halfling, Lawful Evil (CR 6)
Armor Class 14
Hit Points 41 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 14 (+2)11 (+0) 14 (+2)15 (+2)
Skills Intimidation +5, Religion +3
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +3

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Zedaar Chumbyxirinnish, Male Dragonborn [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears baggy green pantaloons and a brown scarf. His bronze crest is drawn into a tight pony tail with a butterfly scrunchie. His red eyes peer out from beneath his wide-brimmed green hat.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He takes great joy in being the best Farmer in town.

History: Born in a small village he learned the ways of the warrior from his father. Cursed with lycanthropy at a very young age, Zedaar has worked very hard to control his curse. He ran away from his former home and has been making his living as a Farmer for the past few years.

Motivation: To be a Engraver again; and balancing his hectic life and new farmer responsibilities is difficult

Ideals: Fighting. Flaws: Disease. Bonds: Poor, Immigrant, Job. Occupation: Farmer

Voice: Rolls R's

Attributes [hide]

Zedaar Chumbyxirinnish, Male Dragonborn Expert 2
Medium (6'7") Dragonborn, Chaotic Good (CR 2)
Armor Class 11
Hit Points 6 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 9 (-1)14 (+2) 18 (+4)15 (+2)
Skills Nature +4, Performance +4
Senses Passive Perception 14
Languages Common, Draconic, Abyssal
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 4000 cp. Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp).


Social Check DCs


Ermina Bentley, Female Human [Permalink]

Personal [hide]

Description: This tall, slender woman wears a robe, a symbol of death around her neck, and a warhammer on her belt. She has shaved her head bald. She has several tiny ruby earrings on each ear.

Personality: Cocky and sure of herself, she believes she is the best Shoemaker born in the past three hundred years. Around other people she will do her best to conceal her emotions and appear jolly.

History: Born in a small village she learned the ways of the warrior from her mother. Ostracized due to the arcane powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. She has built up a small fortune and can afford her own way.

Motivation: She has money and likes to spend it; and she is unsatisfied with her job

Ideals: Fighting, Gifted. Flaws: Shy. Bonds: Rich, Job. Occupation: Shoemaker

Voice: Gruff and masculine

Attributes [hide]

Ermina Bentley, Female Human Aristocrat 1
Medium (5'3") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 7 (-2)14 (+2) 9 (-1)17 (+3)
Skills Athletics +5, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Auran, Druidic
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: 50 gp.


Social Check DCs


Bryseis Integrity, Female Tiefling [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She has the majority of her body covered in plate. She keeps her white hair in a flapper bob. She is baby faced.

Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She has a minor phobia of water and hates getting wet.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. When Bryseis reached her early adolescence her Tiefling father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: She feels threatened by others; and she wants nothing more than to rejoin the army

Ideals: Athletic, Impeccable. Flaws: Fearful. Bonds: Military. Occupation: Architect

Voice: High pitched and raspy

Attributes [hide]

Bryseis Integrity, Female Tiefling Monk 16
Medium (6'1") Tiefling, Neutral Evil (CR 16)
Armor Class 14
Hit Points 101 (16d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)18 (+4) 13 (+1)11 (+0) 11 (+0)16 (+3)
Skills Deception +8, Intimidation +8
Senses Passive Perception 10
Languages Common
Attacks Melee +8 / 4d10+3, Ranged +9 / 4d10+4, Grapple +4

Possessions: 700 pp.


Social Check DCs

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