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NPC Generator

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Arannis Hart, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Half-Elves. His skin is dark but he possesses many red ritualistic tattoos. He does not wear sleeves and tends to eschew shirts when he can avoid it. His hair is blonde and curly. His brown eyes are passionate and lively.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born to loving parents in a slum to the south. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and doesn't want to be a animal trainer and was forced into it by his family

Ideals: Fighting. Flaws: Cynical, Antagonistic, PTSD. Bonds: Poor. Occupation: Animal Trainer

Voice: Relaxed voice

Attributes [hide]

Arannis Hart, Male Half-Elf Sorcerer 5
Medium (5'5") Half-Elf, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 16 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)9 (-1) 10 (+0)14 (+2)
Skills Arcana +2, Insight +3
Senses Passive Perception 10
Languages Elven
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hupe Smoothhands, Male Halfling [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he does not wear sleeves and tends to eschew shirts when he can avoid it. His hair is short and chestnut. His amber eyes have a joyful gleam in them most of the time.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. He made a point of taking high paying jobs and getting most of it up front. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To share knowledge with the world; and he desires power and/or immortality

Ideals: Optimist, Artistic, Logical. Bonds: Adventurer. Occupation: Assassin

Voice: Booming voice

Attributes [hide]

Hupe Smoothhands, Male Halfling Ranger 6
Small (3'4") Halfling, Lawful Good (CR 6)
Armor Class 12
Hit Points 47 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)15 (+2) 17 (+3)12 (+1)
Skills Acrobatics +4
Senses Passive Perception 13
Languages Common, Halfling, Terran, Ignan
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 6000 sp. 1 Minor magic item.


Social Check DCs


Grai Hallewell, Female Half-Orc [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She wears a well pressed and immaculate suit (or dress). Her tied-back hair is white. She is baby faced.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: The child of a Tanner, who enjoyed hunting, Grai was taken on many hunting expeditions. When she was little, her rather wealthy family often ventured across the plains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Grai took refuge in the large cave and found the beat up flail and armor she uses now. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Sabotage a competitor; and wants to open a new tavern

Flaws: Sensitive, Secretive. Bonds: Nature, Adventurer, Job. Occupation: Junk Dealer

Voice: Middle-eastern accent

Attributes [hide]

Grai Hallewell, Female Half-Orc Warrior 7
Medium (5'6") Half-Orc, Lawful Evil (CR 7)
Armor Class 8
Hit Points 31 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)7 (-2) 11 (+0)8 (-1) 13 (+1)5 (-3)
Skills Insight +4, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +8 / 2d8+5, Ranged +1 / 2d8-2, Grapple +5

Possessions: 300 gp.


Social Check DCs


Quarethon Mohradyllion, Male Dragonborn [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is wearing a tight green one piece outfit complete with pants, hood, and a cape. His blue crest is lengthy and is close to two feet long. His red eyes are slightly larger than normal.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: Quarethon was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Farmer. Recently he has begun working with bootleggers and crooks.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Bonds: Criminal record, Poor, Job. Occupation: Farmer

Voice: Low and grunting

Attributes [hide]

Quarethon Mohradyllion, Male Dragonborn Ranger 6
Medium (6'5") Dragonborn, Chaotic Evil (CR 6)
Armor Class 11
Hit Points 57 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 18 (+4)14 (+2) 10 (+0)19 (+4)
Skills Deception +7, Medicine +3
Senses Passive Perception 10
Languages Common, Orc, Druidic
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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