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NPC Generator

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Advanced [show]


Philomena Whispermouse, Female Halfling [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she wears suspenders and red workpants. Her shirt is brown, and she wears a heavy red leather apron most of the time. Her long chestnut hair reaches down to her waist. She wears large thick round spectacles.

Personality: She dislikes all the random violence that takes place in the south. She loves her children and doesn't want them to worry about her. She loves to share her painting with anyone who is interested.

History: Her martial talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. One day when Philomena was young, her mother was sewing while trying to overcome the flu, when suddenly her mother dropped to the ground dead. Her mother had died from a severe disease that was unknown to the village doctor. Philomena was heart-stricken from the event, and her father started working long hours to provde for them. She has been saving her money to try and buy her brother's freedom.

Motivation: Regain custody of her daughter.

Ideals: Pacifist, Artistic, Gifted. Flaws: PTSD. Bonds: Family. Occupation: Mayor

Voice: Booming voice

Attributes [hide]

Philomena Whispermouse, Female Halfling Cleric 4
Small (2'9") Halfling, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 12 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 7 (-2)13 (+1) 10 (+0)10 (+0)
Skills History +3, Performance +2
Senses Passive Perception 10
Languages Common, Halfling, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 500 gp.


Social Check DCs


Whurbin Trueblood, Male Dwarf [Permalink]

Personal [hide]

Description: He is wearing a long, brown, dusty cloak. He is portly but not overly obese. His white hair is lengthy. His face is covered beneath a completely black helmet.

Personality: Overbrimming with self-confidence, Whurbin isn't afraid of most anything. He has a strong dislike to people who do not believe in Dwarven unity. He is a logical person and will generally grow upset if things defy logic and science.

History: A powerful wizard made him what he is. When Whurbin reached his early adolescence his Dwarf father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Impeccable, Logical. Bonds: Poor, Mentor, Military. Occupation: Brewer

Voice: Squeaky

Attributes [hide]

Whurbin Trueblood, Male Dwarf Adept 1
Medium (4'1") Dwarf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)11 (+0) 10 (+0)9 (-1)
Skills Athletics +2, Investigation +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 40 pp.


Social Check DCs


Olunt Battlehammer, Male Dwarf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is wearing a tight brown one piece outfit complete with pants, hood, and a cape. His blonde hair is cut short. He has gleaming, smiling brown eyes.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A few years later when the east was not economically sound they moved to his current location. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To get a good night's sleep; and to share knowledge with the world

Ideals: Justice. Flaws: Shy, Disease, Insomniac. Bonds: Immigrant. Occupation: Hunter

Voice: Rolls R's

Attributes [hide]

Olunt Battlehammer, Male Dwarf Sorcerer 12
Medium (4'5") Dwarf, True Neutral (CR 12)
Armor Class 12
Hit Points 85 (12d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 18 (+4)9 (-1) 17 (+3)12 (+1)
Skills Athletics +3, Stealth +6
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 3d10-1, Ranged +6 / 3d10+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 2000 gp.


Social Check DCs


Tricking Shore, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a pastel cloak and cross-gartered green stockings. His lavender fur, when down, is lengthy. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He was born in the east. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has gone from town to town working and never settling down anywhere, but has fallen for a local Painter. He hasn't told them the truth, but wants to settle down with them.

Motivation: He's in love; and to reunite with his old friends

Ideals: Fighting. Flaws: Secretive. Bonds: Has a crush, Adventurer, Immigrant. Occupation: Courier

Voice: Hollow voice

Attributes [hide]

Tricking Shore, Male Tabaxi Druid 4
Medium (5'5") Tabaxi, Chaotic Good (CR 4)
Armor Class 13
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 12 (+1)11 (+0) 10 (+0)13 (+1)
Skills Investigation +2, Sleight of Hand +5
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs

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