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NPC Generator

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Advanced [show]


Cloud Treat, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her fur is brown and curly. Her hazel unseeing eyes seem to look past you.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.

History: She was born in the east, but her parents moved at a very young age to the north. She took every job she could get her hands on, but the opportunities for Tabaxis in the east were limited. She has since married many spouses, only to have them die. She claims to not be responsible.

Motivation: Revenge; and wishes to resurrect an old love

Ideals: Joker, Optimist. Flaws: Disease. Bonds: In love, Immigrant. Occupation: Bounty Hunter

Voice: Hard of hearing, loud

Attributes [hide]

Cloud Treat, Female Tabaxi Commoner 15
Medium (6'0") Tabaxi, Chaotic Evil (CR 15)
Armor Class 15
Hit Points 63 (15d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)20 (+5) 14 (+2)18 (+4) 14 (+2)12 (+1)
Skills Religion +9, Stealth +10
Senses Passive Perception 12
Languages Common, Goblin, Draconic, Terran, Aquan
Attacks Melee +7 / 4d8+2, Ranged +10 / 4d8+5, Grapple +5

Possessions: 7000 gp. Silver chalice with lapis lazuli gems (100 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (20 gp). Fire opal pendant on a fine gold chain (1100 gp). Large well-done wool tapestry (100 gp). Silver chalice with lapis lazuli gems (100 gp).


Social Check DCs


Liftrasa Rumnaheim, Female Dwarf [Permalink]

Personal [hide]

Description: This dark-skinned female wears an entirely brown suit with white socks and a vest with buckled shoes. She is tall, broad shouldered and powerfully built. Her hair is greying and her face has many wrinkles. Her eyes are green and catlike.

Personality: Liftrasa is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She has all her life been fascinated with writing.

History: The child of a Sailor, who enjoyed hunting, Liftrasa was taken on many hunting expeditions. She moved out west to avoid the crime she committed. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: She's looking for her big break; and she has decided she is irredeemable

Ideals: Extrovert, Artistic. Bonds: Nature, Criminal record, Adventurer. Occupation: Mason

Voice: Cold and demanding tone

Attributes [hide]

Liftrasa Rumnaheim, Female Dwarf Warrior 1
Medium (3'9") Dwarf, Neutral Evil (CR 1)
Armor Class 14
Hit Points 12 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 14 (+2)12 (+1) 16 (+3)14 (+2)
Skills Medicine +5, Perception +5
Senses Passive Perception 15
Languages Common, Dwarven, Giant
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4

Possessions: 600 sp.


Social Check DCs


Azzakh Beryntolthropal, Male Dragonborn [Permalink]

Personal [hide]

Description: This northern man wears a faded coat and loose pants complete with feathered hat. His clothes are grease stained in places. His blue crest is braided into rings. His face is covered beneath a completely black helmet.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He cannot resist a sob story and will often dote over anyone who has one.

History: Born to a poor family in the city he treasured whatever gifts he got. A few years later when the west was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: Wants to have a good time and be beloved; and seeks redemption

Ideals: Optimist, Philantrophist. Bonds: Poor, Immigrant. Occupation: Bowyer

Voice: Prounounces S like Z

Attributes [hide]

Azzakh Beryntolthropal, Male Dragonborn Bard 9
Medium (6'8") Dragonborn, Neutral Good (CR 9)
Armor Class 13
Hit Points 34 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 12 (+1)16 (+3) 18 (+4)13 (+1)
Skills Acrobatics +6, Perception +7
Senses Passive Perception 17
Languages Common, Orc, Gnoll, Giant
Attacks Melee +3 / 3d4+0, Ranged +6 / 3d4+3, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143332000

Possessions: 1100 gp. 1 Minor magic item.


Social Check DCs


Zepar Bitter, Male Tiefling [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His chestnut hair is thinning but still full. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Zepar is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born the only child of a wealthy merchant. He found a children's book about a Tiefling Druid who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He is searching for what he claims is his rightful reward.

Motivation: He has passion for adventuring and risk.

Ideals: Extrovert, Entrepeneur. Bonds: Adventurer, Slave. Occupation: Barber

Voice: Creaky witch voice

Attributes [hide]

Zepar Bitter, Male Tiefling Druid 4
Medium (5'7") Tiefling, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 27 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)11 (+0) 5 (-3)13 (+1)
Skills Arcana +2, Sleight of Hand +2
Senses Passive Perception 7
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs

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