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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Rimple Reese, Male Gnome [Permalink]

Personal [hide]

Description: He stands about 3'6" and dresses in tan turtlenecks beneath a yellow coat with pastel slacks. His right hand appears badly burned and disfigured. His blonde hair is cut short. His face is covered beneath a completely black helmet.

Personality: He is a Mayor first and foremost. He believes firmly that knowledge should be universal. He is lazy and tries to find solutions quickly.

History: Sold as a small child to a wizard, Rimple was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Like his father and his sister before him, after school he went straight into learning to become a Mayor. He ran away from his former home and has been making his living as a Mayor for the past few years.

Motivation: Sabotage a competitor; and wants to open a new tavern

Flaws: Lazy. Bonds: Job, Mentor. Occupation: Mayor

Voice: Creaky witch voice

Attributes [hide]

Rimple Reese, Male Gnome Bard 4
Small (3'6") Gnome, Lawful Evil (CR 4)
Armor Class 13
Hit Points 21 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 12 (+1)11 (+0) 9 (-1)14 (+2)
Skills Arcana +2, Stealth +4
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 35000 sp. Moss agate (7 gp). Chalcedony (60 gp). Red spinel (60 gp). Coral (60 gp).


Social Check DCs


William Marleigh, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is dressed in a clean grey cloak covering his clean studded leather. His silver hair is heavily combed to the right. He wears round tiny glasses practically rammed into his face.

Personality: Eccentric and domineering, William will drive conversation. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was born blind and as such lacked many opportunities for work. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature glaive.

Motivation: He feels the way he acts is they only way to get by in the world; and he is unsatisfied with his job

Ideals: Extrovert, Impeccable. Flaws: Disease. Bonds: Adventurer, Job. Occupation: Armorer

Voice: Voice breaks

Attributes [hide]

William Marleigh, Male Human Ranger 1
Medium (5'3") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 14 (+2)7 (-2) 13 (+1)9 (-1)
Skills Intimidation +1, Performance +1
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 40 gp.


Social Check DCs


Bimpnottin Fiddlefen, Female Gnome [Permalink]

Personal [hide]

Description: She is wearing a long, blue, dusty cloak. She is bristling with hidden weapons, mostly scimitars and morningstars. Her golden hair is wavy and long. Her eyes are a pleasant amber.

Personality: She is overprotective of those who hire her services. She enjoys reading and quiet.

History: She was born several months after her mother was called into army service. Her mother was a soldier and died while she was still young. Bimpnottin was left her mother's suit of armor and trained in its use and care. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Wants a kiss; and she has decided she is irredeemable

Ideals: Logical, Entrepeneur. Bonds: Criminal record, Guardian, Military, Has a crush. Occupation: Spice Merchant

Voice: Voice breaks

Attributes [hide]

Bimpnottin Fiddlefen, Female Gnome Warrior 13
Small (3'3") Gnome, Neutral Evil (CR 13)
Armor Class 12
Hit Points 106 (13d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 14 (+2)11 (+0) 9 (-1)9 (-1)
Skills Intimidation +3
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +4 / 4d4+0, Ranged +5 / 4d4+1, Grapple +1

Possessions: 400 pp. Clear bright green emerald (7000 gp). 1 Medium magic item.


Social Check DCs


Matilda Cooper, Female Human [Permalink]

Personal [hide]

Description: She tends to wear a large brown jacket, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'11" when asserting herself. She has a very tight haircut. She has a tattooed face.

Personality: She is fixated on the number 71. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She is always in debt, since she spends her money on lavish parties and gifts for friends

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has worked as a Beggar like her mother before her.

Motivation: Wants to work out more often; and she is unsatisfied with her job

Ideals: Athletic. Flaws: Insane, Impulsive, Antagonistic. Bonds: Poor, Job. Occupation: Beggar

Voice: Farmer accent

Attributes [hide]

Matilda Cooper, Female Human Commoner 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)9 (-1) 17 (+3)15 (+2)
Skills Insight +5, Persuasion +4
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 200 gp.


Social Check DCs

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