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NPC Generator

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Advanced [show]


Boddynock Loofollue, Male Gnome [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair is blonde and very short. He has a dull look in his blue eyes.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born in a small village he learned the ways of the warrior from his father. Through the years after Boddynock was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Boddynock's father didn't care for him much, and the feeling was mutual. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature monstrous two handed axe.

Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Athletic. Flaws: Antagonistic. Bonds: Poor, Adventurer. Occupation: Architect

Voice: Switch between two voices

Attributes [hide]

Boddynock Loofollue, Male Gnome Sorcerer 4
Small (3'4") Gnome, Lawful Good (CR 4)
Armor Class 11
Hit Points 15 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 15 (+2)15 (+2) 11 (+0)14 (+2)
Skills Perception +2, Survival +2
Senses Passive Perception 12
Languages Common, Gnome, Terran, Aquan
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12663000

Possessions: 200 gp. 2 Antitoxin.


Social Check DCs


Heward Staurheim, Male Human [Permalink]

Personal [hide]

Description: With grey face paint in a stripe pattern across his face, he typically wears grey cloth garments or leather armor. His hair is white and curly. He wears large thick round spectacles.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is an amazing painter.

History: He got into the Priest business at a young age. A gifted student he started as a Banker, but he got bored and became a Priest. He has gone from town to town working and never settling down anywhere, but has fallen for a local Banker. He hasn't told them the truth, but wants to settle down with them.

Motivation: Expand his business; and meet up once more with his childhood friend

Ideals: Gifted. Bonds: Job, Has a crush, Adventurer. Occupation: Priest

Voice: Forgets to breathe while speaking

Attributes [hide]

Heward Staurheim, Male Human Bard 1
Medium (5'0") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)13 (+1) 9 (-1)7 (-2)
Skills Intimidation +0, Survival +1
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112000

Possessions: Iolite (30 gp).


Social Check DCs


Giselle Ainsworth, Female Human [Permalink]

Personal [hide]

Description: She wears a grey coat over a violet low-cut shirt, and a Stetson hat upon her head. She has a moderate pudge and is not very fit. Her brown hair is lengthy. She tend to wears goggles to shield her eyes.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.

History: She was born in the east. She took every job she could get her hands on, but the opportunities for Humans in the east were limited. She has recently attracted an admirer that believes she's playing hard to get.

Motivation: She is compelled to act according to her religious beliefs; and to reunite with her old friends

Ideals: Joker. Bonds: Has a crush, Adventurer, Immigrant, Religious. Occupation: Spy

Voice: Uses lots of figures of speech

Attributes [hide]

Giselle Ainsworth, Female Human Commoner 1
Medium (5'8") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 9 (-1)13 (+1) 12 (+1)13 (+1)
Skills Deception +3, Medicine +3
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 4000 cp. Tourmaline (40 gp).


Social Check DCs


Sun Plume, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. She has a penchant for wearing a ring with an oversized ruby on her right hand. She has moderate length red fur. Her fierce amber eyes like to dwell on things.

Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Tabaxi in existence. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Her mother took her hunting and taught her how to get in the mind of other creatures. She became a Miller soon after.

Motivation: Money/treasure; and she has money and likes to spend it

Ideals: Justice. Bonds: Rich, Military, Nature, Job. Occupation: Miller

Voice: Stutters

Attributes [hide]

Sun Plume, Female Tabaxi Cleric 4
Medium (5'0") Tabaxi, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 29 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 14 (+2)14 (+2) 9 (-1)13 (+1)
Skills Arcana +4, Persuasion +3
Senses Passive Perception 9
Languages Common, Sylvan, Giant
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs

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