Alain Brightmoon, Female Halfling [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Halfling, and stands approximately 3'1". She wears clothing that is held on in multiple layers but all of it is in poor condition, and her gloved hand is found clutching a shortbow. Her white hair is knotted and matted. Her amber eyes lackadaisically let the world flow into them.
Personality: She acts crazy and hedonistic. She is harsh and unforgiving.
History: The child of western immigrants she idolized her mother. When she was little, her rather wealthy family often ventured across the island to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Alain took refuge in the large cave and found the beat up shortbow and armor she uses now. She bought a shortbow and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Retire the richest woman in the west; and she's repulsed by the pc
Flaws: Hedonist, Antagonistic. Bonds: Poor, Immigrant, Nature. Occupation: Gardener
Voice: Old Prospector
Attributes [hide]
Small (3'1") Halfling, Chaotic Good (CR 14)
Armor Class 14
Hit Points 86 (14d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 17 (+3) | 14 (+2) | 11 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +7 / 4d6+2, Ranged +8 / 4d6+3, Grapple +3
Possessions: 6000 gp. Gold music box (2000 gp). Golden circlet with four aquamarines (5000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Old masterpiece painting (1200 gp). Jeweled electrum ring (7000 gp). Finely wrought small gold bracelet (60 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). Silver comb with moonstones (100 gp). Brass mug with jade inlays (100 gp). Jeweled gold crown (7000 gp).
Adam Thackeray, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His golden hair is slicked back into a classic pompadour. He wears crescent spectacles with a black brim.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Seamstress arts, while his mother instructed him in etiquette, music and courtly manner. From there he went from mercenary job to mercenary job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He wants to meet his childhood hero; and meet up once more with his childhood friend
Flaws: Antagonistic. Bonds: Adventurer, Mentor, Rich. Occupation: Seamstress
Voice: Scratchy, weak
Attributes [hide]
Medium (5'1") Human, Chaotic Neutral (CR 11)
Armor Class 11
Hit Points 82 (11d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 12 (+1) | 13 (+1) | 14 (+2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Celestial
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +6
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 0 | 1 | 1 | 0 | 0 |
Possessions: 220 pp. Rock crystal (40 gp). Tourmaline (50 gp). Onyx (40 gp). Alexandrite (800 gp). Smoky quartz (40 gp). Amethyst (50 gp). 1 Minor magic item.
Kristryd Trueblood, Female Dwarf [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her hair is always cut to a buzz. She has gleaming, smiling brown eyes.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She is always in debt, since she spends her money on lavish parties and gifts for friends
History: She got into the Crown-heir business at a young age. Her father worked until she suffered an accident while they were digging through a hill for a new route. She had to support her now crippled father and took her father's old job. She ran away from her former home and has been making her living as a Crown-heir for the past few years.
Motivation: Sabotage a competitor; and regain custody of her daughter
Ideals: Entrepeneur. Flaws: Disease, Impulsive. Bonds: Job, Family. Occupation: Crown-heir
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (3'11") Dwarf, True Neutral (CR 12)
Armor Class 12
Hit Points 67 (12d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 15 (+2) | 12 (+1) | 12 (+1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Undercommon
Attacks Melee +4 / 3d10+0, Ranged +6 / 3d10+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 0 | 1 | 1 | 1 | 0 |
Possessions: 4000 gp. Emerald (1400 gp). Peridot (80 gp). Bloodstone (80 gp). Silver pearl (90 gp). Black opal (1400 gp). Zircon (80 gp). Lapis lazuli (9 gp).
Torgga Hammerstone, Female Dwarf [Permalink]
Personal [hide]
Description: She wears dull brown sweaters, loose violet pants, and alligator leather shoes. Beneath her sweater she keeps a concealed longsword, just in case. Her skin is fair and her fingers are delicate and long. Her black hair, when down, is lengthy. Her otherwise smooth face is marked with small tiny scars.
Personality: She has a massive crush on the younger sibling of the Cartwright who has hired her part-time. She has a small toy that she constantly fidgets with.
History: She was raised in a white middle class family as the only child. A few years later when the east was not economically sound they moved to her current location. She has gone from town to town working and never settling down anywhere, but has fallen for a local Animal Trainer. She hasn't told them the truth, but wants to settle down with them.
Motivation: Wants to have a good time and be beloved; and she would like to get married and retire
Ideals: Optimist. Flaws: Addict, Mundane. Bonds: Has a crush, Immigrant. Occupation: Cartwright
Voice: Middle-eastern accent
Attributes [hide]
Medium (3'11") Dwarf, Lawful Evil (CR 9)
Armor Class 11
Hit Points 57 (9d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 13 (+1) | 18 (+4) | 14 (+2) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven, Gnoll, Abyssal
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1
Possessions: 500 gp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!


