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Advanced [show]


Aramil Suithrasas, Male Elf [Permalink]

Personal [hide]

Description: He usually wears his tan robe and has his bow always slung over his shoulder. His skin is fair and his fingers are delicate and long. His moppish red hair is in a traditional bowl cut. His eyes are blue.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Aramil hails from a village terrorized by illithids. From there he went from mercenary job to mercenary job. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He desires power and/or immortality; and to clean up the streets

Ideals: Joker. Flaws: Shy. Bonds: Enemies, Adventurer, Guardian. Occupation: Barrister

Voice: Scottish accent

Attributes [hide]

Aramil Suithrasas, Male Elf Commoner 3
Medium (4'8") Elf, Lawful Good (CR 3)
Armor Class 10
Hit Points 6 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 9 (-1)13 (+1) 11 (+0)12 (+1)
Skills Athletics +5, Stealth +2
Senses Passive Perception 10
Languages Common, Elven, Auran
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 gp. Golden pearl (50 gp). Tiger eye turquoise (13 gp). Chrysoberyl (50 gp). 1 Superior lock.


Social Check DCs


Althaea Liadon, Female Elf [Permalink]

Personal [hide]

Description: A plain young-adult woman, she likes to wear darkened spectacles and heavy clothing, no matter the weather. Her white hair is wavy and long. Her brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is a logical person and will generally grow upset if things defy logic and science.

History: Althaea was born the youngest of three triplets. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. Now she works as a poetry tutor during her time off.

Motivation: Many gnolls want her driven away; and her relatives are trying to arrange a marriage

Ideals: Logical, Artistic. Flaws: Antagonistic. Bonds: Family, Enemies. Occupation: Shoemaker

Voice: Hissing voice

Attributes [hide]

Althaea Liadon, Female Elf Expert 7
Medium (5'3") Elf, Chaotic Good (CR 7)
Armor Class 12
Hit Points 41 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 13 (+1)12 (+1) 10 (+0)15 (+2)
Skills Athletics +6, Intimidation +5
Senses Passive Perception 10
Languages Common, Elven, Dwarven
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +5

Possessions: 1200 gp. White pearl (160 gp). Eye agate (4 gp).


Social Check DCs


Alice Spaulding, Female Human [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She wears loose pants and a collared shirt complete with sweater beneath her coat. She sports a flattop hair cut. Her hazel eyes are slightly larger than normal.

Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Human in existence. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.

History: Gifted from a young age, Alice studied abroad. After coming to the age of reason, Alice took it upon herself to study the druidic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She bought a halberd and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She is wracked by social anxiety; and find a way to reverse the transformation of her sister

Ideals: Justice, Gifted. Flaws: Fearful. Bonds: Family, Nature. Occupation: Beggar

Voice: Low rumbling, strings words together

Attributes [hide]

Alice Spaulding, Female Human Sorcerer 11
Medium (5'11") Human, Lawful Good (CR 11)
Armor Class 11
Hit Points 15 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 9 (-1)12 (+1) 11 (+0)13 (+1)
Skills Investigation +5, Medicine +4
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13666

Possessions: Just what you see.


Social Check DCs


Aramil Mundy, Male Half-Elf [Permalink]

Personal [hide]

Description: He sports violet clothing, slightly heavier than average wear. He wears a broad hat to cover his moderate length silver hair. He has a tattooed face.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Aramil took refuge in the large cave and found the beat up sai and armor he uses now. He has been a successful dealer in antiques buying low and selling high.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and retire the richest man in the east

Ideals: Passionate, Fighting, Artistic, Entrepeneur. Bonds: Nature. Occupation: Navigator

Voice: French accent

Attributes [hide]

Aramil Mundy, Male Half-Elf Wizard 15
Medium (4'10") Half-Elf, Chaotic Evil (CR 15)
Armor Class 9
Hit Points 24 (15d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 9 (-1)11 (+0) 16 (+3)14 (+2)
Skills Animal Handling +8, Deception +7
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +5 / 4d8+0, Ranged +4 / 4d8-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1344

Possessions: 5000 gp. Amber (140 gp). Amber (140 gp). Deep blue spinel (1100 gp). Star rose quartz (50 gp). Freshwater pearl (4 gp). Zircon (50 gp). Malachite (4 gp). Amethyst (140 gp). Obsidian (4 gp). Violet garnet (1100 gp). Coral (140 gp). Golden yellow topaz (1100 gp). Zircon (50 gp). 1 Medium magic item.


Social Check DCs

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