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Jasmine High-hill, Female Halfling [Permalink]

Personal [hide]

Description: She wears a red cloak and cross-gartered green stockings, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 2'8" when asserting herself. Sporting a silver mohawk this woman's hair draws a lot of attention. Her brown eyes dart around the room hyper actively observing anyone and anything.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She has a habit of throwing herself into exceedingly dangerous situations.

History: Born to a pair of adventurers, Jasmine grew up listening to her father's many stories. She moved out west to avoid the crime she committed. She hasn't been sleeping well lately.

Motivation: Wants to have a good time and be beloved; and to prove her worth to the world

Ideals: Optimist. Flaws: Insomniac, Impulsive. Bonds: Adventurer, Criminal record. Occupation: Shepherd

Voice: Posh accent

Attributes [hide]

Jasmine High-hill, Female Halfling Ranger 6
Small (2'8") Halfling, Chaotic Neutral (CR 6)
Armor Class 14
Hit Points 36 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 14 (+2)11 (+0) 15 (+2)12 (+1)
Skills Animal Handling +5, Investigation +3
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Gale Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His lavender fur is slicked back into a classic pompadour. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. As long as the job gets done he does not care how it got done.

History: He was raised in a desert tribe. His father took him hunting and taught him how to get in the mind of other creatures. He now travels the world, in search of power and loot.

Motivation: A need for knowledge about a nearby landmark; and to reunite with his old friends

Ideals: Professionalism. Flaws: Sensitive. Bonds: Rich, Nature, Adventurer. Occupation: Herbalist

Voice: Draws out vowels

Attributes [hide]

Gale Grass, Male Tabaxi Cleric 10
Medium (6'1") Tabaxi, Chaotic Good (CR 10)
Armor Class 13
Hit Points 59 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 10 (+0)13 (+1) 18 (+4)16 (+3)
Skills Athletics +7, History +5
Senses Passive Perception 14
Languages Common, Undercommon
Attacks Melee +7 / 3d6+3, Ranged +7 / 3d6+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day16644332000

Possessions: 2400 gp. Amethyst (140 gp). Malachite (5 gp). Red garnet (140 gp). Lapis lazuli (5 gp). Lapis lazuli (5 gp). Brown-green garnet (140 gp).


Social Check DCs


Qemuel Comedy, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His long black hair is drawn into a two foot long braid. His red eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Qemuel took refuge in the ruined castle and found the beat up flail and armor he uses now. He got away from his former life and has fallen to alcoholism.

Motivation: He seems to be bored by most things; and he has money and likes to spend it

Ideals: Fighting. Flaws: Addict, Disease, Mundane. Bonds: Rich, Nature. Occupation: Sellsword

Voice: Middle-eastern accent

Attributes [hide]

Qemuel Comedy, Male Tiefling Cleric 10
Medium (6'10") Tiefling, Lawful Neutral (CR 10)
Armor Class 13
Hit Points 69 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 12 (+1)12 (+1) 9 (-1)19 (+4)
Skills Medicine +3, Survival +3
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 270 pp. Silver comb with moonstones (700 gp). Gold and topaz bottle stopper cork (1700 gp). Brass mug with jade inlays (200 gp). Old masterpiece painting (2200 gp). An abacus with copper, silver and gold markers (160 gp).


Social Check DCs


Galiena Marley, Female Human [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking western young adult. She tends to wear a brown poncho over her likewise colored trousers and shirt. Beneath her clothing is a huge mess of scar tissue. She has a very tight haircut. Her eyes are violet.

Personality: Galiena wants to be seen as a stoic, levelheaded, noble Bard, so she tries to act the part. She does a good job, for the most part... She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: She was born in the west. In her 15th year, her parents were killed by a illithids raid, leaving Galiena alone in the world. After a stint in an orphanage, she was adopted. Days after completing her studies, news broke out that her hometown was attacked by illithids. Galiena was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the illithids.

Motivation: Several ex partners dislike her way of doing things and want revenge; and she is currently in port desperately looking for someone to get her out

Ideals: Disciplined. Bonds: Slave, Rich, Immigrant, Enemies. Occupation: Laborer

Voice: German accent

Attributes [hide]

Galiena Marley, Female Human Bard 7
Medium (6'1") Human, Lawful Good (CR 7)
Armor Class 9
Hit Points 26 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 9 (-1)16 (+3) 16 (+3)15 (+2)
Skills Animal Handling +6, Religion +6
Senses Passive Perception 13
Languages Common, Celestial, Giant, Ignan
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143320000

Possessions: 2000 sp. 1 Minor magic item.


Social Check DCs

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