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NPC Generator

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Advanced [show]


Seraphina Tallfellow, Female Halfling [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She prefers to wear white pants and tee shirts. Her blonde hair is wavy and long. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep gray.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She also hits on women, regardless of circumstances.

History: She was born blind and as such lacked many opportunities for work. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Priest work with an outfit from a few towns over. Priest work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has drifted from career to career and currently works as a Priest.

Motivation: Wants her loneliness to end; and a rival would like her out of the picture

Ideals: Gifted. Flaws: Disease. Bonds: Has a crush, Job, Criminal record. Occupation: Priest

Voice: Timid voice

Attributes [hide]

Seraphina Tallfellow, Female Halfling Druid 2
Small (2'9") Halfling, True Neutral (CR 2)
Armor Class 14
Hit Points 20 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 15 (+2)10 (+0) 14 (+2)7 (-2)
Skills Perception +4
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: 1900 sp.


Social Check DCs


Ûkrom Kendal, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a glaive, but if one is not available he will default to his axe. He has done his best to style his silver hair to look like a famous performer. He wears a mask on his face.

Personality: He is almost excessively polite to everyone, even when angry. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Sold as a small child to a necromancer, Ûkrom was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A few years later when the north was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: He's repulsed by the PC.

Flaws: Shy, Antagonistic. Bonds: Immigrant, Mentor. Occupation: Doctor

Voice: Hollow voice

Attributes [hide]

Ûkrom Kendal, Male Half-Orc Fighter 7
Medium (5'2") Half-Orc, True Neutral (CR 7)
Armor Class 9
Hit Points 59 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 17 (+3)12 (+1) 15 (+2)10 (+0)
Skills Animal Handling +5, Performance +3
Senses Passive Perception 12
Languages Common, Orc, Druidic
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +2

Possessions: 200 gp. Lapis lazuli (5 gp). Aquamarine (300 gp). Deep blue spinel (300 gp). Red spinel (80 gp).


Social Check DCs


Zephan Pain, Male Tiefling [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a black vest with golden trim over his white shirt. His violet leather gloves and pants are well-kept, and his black boots flare out at the collars. He has styled his purple hair well, parting it to the right. His eyes are red and catlike.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Gifted from a young age, Zephan studied abroad. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. Due to his spouse's obsession with being a Knight they were divorced and he won custody of their daughter. He worked as a Assassin, and he later adopted a second daughter.

Motivation: He feels that his past leaves him morally obligated to help; and he's repulsed by the pc

Ideals: Gifted. Flaws: Sensitive, Antagonistic. Bonds: Family, Criminal record. Occupation: Assassin

Voice: pre-pubescent

Attributes [hide]

Zephan Pain, Male Tiefling Barbarian 2
Medium (6'1") Tiefling, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 22 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)14 (+2) 11 (+0)11 (+0)
Skills Insight +2, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Druidic, Undercommon
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 2000 sp. 1 Masterwork Common Melee.


Social Check DCs


Warryn Daergel, Male Gnome [Permalink]

Personal [hide]

Description: Standing 3'5", this man typically wears a sleeveless long coat of deep tan leather and dull white iron scale mail. He has a very tight haircut. He tend to wears goggles to shield his eyes.

Personality: He is almost excessively polite to everyone, even when angry. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: Born in a small village he learned the ways of the warrior from his mother. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Warryn grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Warryn. He has since lost track of the people in his past.

Motivation: Further expansion of business; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Fighting. Flaws: Shy. Bonds: Criminal record, Family, Job. Occupation: Actor

Voice: Boston accent

Attributes [hide]

Warryn Daergel, Male Gnome Expert 4
Small (3'5") Gnome, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 40 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 20 (+5)14 (+2) 14 (+2)10 (+0)
Skills Religion +4, Survival +4
Senses Passive Perception 12
Languages Common, Gnome, Halfling, Ignan
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: Just what you see.


Social Check DCs

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