Ghaliver Stoutman, Male Halfling [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His brown hair is knotted and matted. His violet eyes lackadaisically let the world flow into them.
Personality: Aggressive, abrasive, and angry, Ghaliver embodies much of what other species detest in the Halflings. He also is a firm believer in the manly ideal.
History: He was born in the south. Ghaliver was born on a far southern island where he grew up under the tutelage of his mother, an expert Map Maker. He moves from town to town, unable to find a place to settle.
Motivation: Retire the richest man in the south.
Ideals: Entrepeneur. Flaws: Antagonistic, Impulsive. Bonds: Poor, Immigrant. Occupation: Map Maker
Voice: Speaks in third person
Attributes [hide]
Small (3'1") Halfling, True Neutral (CR 6)
Armor Class 11
Hit Points 36 (6d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 11 (+0) | 13 (+1) | 16 (+3) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Aquan, Ignan, Celestial
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 5 | 3 | 3 | 2 | 0 |
Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.
Miles Dudley, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he tends to wear a large brown jacket. His red hair is kept up in a ponytail inside a feathered hat. His amber eyes peer out from beneath his feathered brown hat.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Masseuse arts, while his father instructed him in etiquette, music and courtly manner. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He inherited the family business which he has now maintained for 7 years.
Motivation: Wants to open a new tavern; and he feels kind of lost in life
Flaws: Hedonist, Depressed. Bonds: Job, Rich, Mentor. Occupation: Masseuse
Voice: High pitched, excited
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 8)
Armor Class 8
Hit Points 47 (8d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 6 (-2) | 13 (+1) | 13 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +2 / 2d10-1, Ranged +1 / 2d10-2, Grapple -1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 2 | 2 | 2 |
Possessions: 300 gp.
Cimer Intellect, Male Tiefling [Permalink]
Personal [hide]
Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His attire stands in sharp contrast to his quarterstaff, which is beautifully polished and possesses an ornate carving of a skull on it. His white hair is kept up in a ponytail inside a wide-brimmed hat. His black eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. Cimer was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: He seems to be bored by most things; and to end his boredom
Ideals: Philantrophist, Optimist. Flaws: Addict, Secretive, Mundane. Bonds: Religious. Occupation: Mercenary
Voice: German accent
Attributes [hide]
Medium (6'6") Tiefling, Neutral Good (CR 13)
Armor Class 12
Hit Points 68 (13d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 14 (+2) | 15 (+2) | 14 (+2) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Gnome, Dwarven
Attacks Melee +5 / 4d4+1, Ranged +6 / 4d4+2, Grapple +2
Possessions: 2000 gp. Malachite (11 gp). Freshwater pearl (11 gp). Star rose quartz (30 gp).
Thorpe Smoothhands, Male Halfling [Permalink]
Personal [hide]
Description: This light-skinned male wears red leather gloves, a red jacket, and tight pants. He is tall, broad shouldered and powerfully built. His silver hair is heavily combed to the left. His eyes are amber and he is always smoking a pipe.
Personality: Thorpe is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He comes from a rich northern family. His father had invested heavily in several trade routes and wanted him to inherit them. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To get a good night's sleep; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Extrovert. Flaws: Hedonist, Antagonistic, Insomniac. Bonds: Rich. Occupation: Stylist
Voice: Hissing voice
Attributes [hide]
Small (3'4") Halfling, Chaotic Good (CR 6)
Armor Class 15
Hit Points 36 (6d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 18 (+4) | 15 (+2) | 12 (+1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Halfling, Celestial
Attacks Melee +2 / 2d6-1, Ranged +7 / 2d6+4, Grapple +5
Possessions: 100 gp. Golden yellow topaz (700 gp).
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