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NPC Generator

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Ability Scores
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Advanced [show]


Hecat Anarchy, Female Tiefling [Permalink]

Personal [hide]

Description: She wears a well pressed and immaculate suit (or dress). She is portly but not overly obese. She sports a flattop hair cut. Her otherwise smooth face is marked with small tiny scars.

Personality: Hecat is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She is obsessed with her god.

History: Hecat lived on a farm with her father, near the main road leading to a nearby town. Hecat abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to raise her children well

Ideals: Extrovert, Fighting. Bonds: Religious, Family, Adventurer. Occupation: Body Guard

Voice: Tuts and clicks tongue

Attributes [hide]

Hecat Anarchy, Female Tiefling Barbarian 8
Medium (4'10") Tiefling, Lawful Good (CR 8)
Armor Class 12
Hit Points 77 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 17 (+3)6 (-2) 10 (+0)15 (+2)
Skills Arcana +1, Performance +5
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3

Possessions: 1100 gp. Sardonyx (70 gp). Hematite (6 gp). Zircon (70 gp).


Social Check DCs


Sun Mist, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of the four houses of cards around his neck, and a shield on his belt. His fur is white and curly. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Born in the west to a Masseuse, Sun learned a great deal about his father's area of expertise. A gifted student he started as a Painter, but he got bored and became a Masseuse. He's also a talented Painter, but doesn't like to broadcast it.

Motivation: To be a Painter again; and further expansion of business

Ideals: Fighting, Philantrophist. Flaws: Addict, Selfish. Bonds: Job. Occupation: Masseuse

Voice: Old Prospector

Attributes [hide]

Sun Mist, Male Tabaxi Warrior 10
Medium (5'0") Tabaxi, Neutral Good (CR 10)
Armor Class 12
Hit Points 90 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 16 (+3)11 (+0) 12 (+1)10 (+0)
Skills Intimidation +4, Investigation +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2

Possessions: 60 pp. Jasper (50 gp). Chrysoberyl (130 gp). Rose (50 gp). Smoky quartz (50 gp). Chalcedony (50 gp). Brown-green garnet (130 gp). Obsidian (15 gp).


Social Check DCs


Nedda Warmwater, Female Halfling [Permalink]

Personal [hide]

Description: She wears a well pressed and immaculate suit (or dress). She carries a battered club and tarnished mace as well. She wears a wide-brimmed hat to hide her balding. Her eyes are a pleasant gray.

Personality: She considers herself the protector of her home. She feels this is her duty and calling. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.

History: She served in the navy to pay for her family's outstanding loans. Her mother took her hunting and taught her how to get in the mind of other creatures. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Nedda fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She feels threatened by others.

Ideals: Fighting. Flaws: Fearful. Bonds: Guardian, Military, Nature. Occupation: Mortician

Voice: High pitched and raspy

Attributes [hide]

Nedda Warmwater, Female Halfling Warrior 6
Small (2'11") Halfling, Lawful Evil (CR 6)
Armor Class 14
Hit Points 47 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)16 (+3) 15 (+2)15 (+2) 11 (+0)17 (+3)
Skills Medicine +3, Performance +6
Senses Passive Perception 10
Languages Common, Halfling, Orc, Draconic
Attacks Melee +0 / 2d6-3, Ranged +6 / 2d6+3, Grapple +3

Possessions: 100 gp.


Social Check DCs


Nurkara Rumnaheim, Female Dwarf [Permalink]

Personal [hide]

Description: She has a missing left arm. She wears rags and sports a simple walking cane. Her hair is cut close to her head. She has a tattooed face.

Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She is obsessed with finding treasure.

History: She was born to loving parents in a slum to the east. Her first spouse was a Dilettante, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She has decided she is irredeemable; and doesn't want to be a gardener and was forced into it by her family

Ideals: Passionate. Bonds: Poor, Adventurer, Family, Criminal record. Occupation: Gardener

Voice: Speaks with lips pursed

Attributes [hide]

Nurkara Rumnaheim, Female Dwarf Aristocrat 10
Medium (3'11") Dwarf, True Neutral (CR 10)
Armor Class 11
Hit Points 78 (10d8)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 16 (+3)15 (+2) 9 (-1)8 (-1)
Skills Deception +3, Medicine +3
Senses Passive Perception 9
Languages Common, Dwarven, Sylvan, Druidic
Attacks Melee +7 / 3d6+3, Ranged +5 / 3d6+1, Grapple +3

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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