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NPC Generator

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Advanced [show]


Vlorn Tallfellow, Male Halfling [Permalink]

Personal [hide]

Description: He wears a red vest with golden trim over his white shirt. His white leather gloves and pants are well-kept, and his red boots flare out at the collars, and carries axes. His blonde hair is styled in orderly dreadlocks. His otherwise smooth face is marked with small tiny scars.

Personality: Stoic and calm, he prefers to meditate than take action. He has a habit of throwing himself into exceedingly dangerous situations.

History: He comes from a rich northern family. He found a children's book about a Halfling Druid who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To prove his worth to the world; and a need for knowledge about a nearby landmark

Ideals: Fighting, Disciplined. Flaws: Impulsive. Bonds: Rich, Adventurer. Occupation: Brewer

Voice: Rolls R's

Attributes [hide]

Vlorn Tallfellow, Male Halfling Druid 5
Small (2'10") Halfling, Chaotic Good (CR 5)
Armor Class 14
Hit Points 38 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)17 (+3) 12 (+1)12 (+1) 8 (-1)13 (+1)
Skills Investigation +4, Persuasion +4
Senses Passive Perception 9
Languages Common, Halfling, Aquan
Attacks Melee +1 / 2d4-2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 700 gp. Jasper (20 gp). Alexandrite (1300 gp). Deep blue spinel (1300 gp).


Social Check DCs


Cloak In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears bulky pastel painted plate armor, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'4" when asserting himself. He keeps his long lavender fur kept up in a rat tail. His copper eyes lackadaisically let the world flow into them.

Personality: Cocky and sure of himself, he believes he is the best Merchant born in the past three hundred years. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He got into the Merchant business at a young age. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He now travels the world, in search of power and loot.

Motivation: Someone believes him a fraud; and to reunite with his old friends

Ideals: Logical. Flaws: PTSD. Bonds: Job, Adventurer, Enemies. Occupation: Merchant

Voice: Middle-eastern accent

Attributes [hide]

Cloak In the Wind, Male Tabaxi Monk 7
Medium (6'4") Tabaxi, Lawful Evil (CR 7)
Armor Class 14
Hit Points 16 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)19 (+4) 5 (-3)10 (+0) 10 (+0)16 (+3)
Skills Persuasion +6, Stealth +7
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +7 / 2d8+4, Grapple +4

Possessions: 7000 sp. Golden circlet with four aquamarines (2000 gp). Solid gold idol (600 gp).


Social Check DCs


Dûgza Benson, Male Half-Orc [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His auburn hair is heavily combed to the left. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He is fixated on the number 3. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Gifted from a young age, Dûgza studied abroad. Dûgza abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He is searching for what he claims is his rightful reward.

Motivation: He desires power and/or immortality; and to reunite with his old friends

Ideals: Athletic, Gifted. Flaws: Insane. Bonds: Adventurer, Immigrant. Occupation: Carter

Voice: Thin and wheezing

Attributes [hide]

Dûgza Benson, Male Half-Orc Barbarian 7
Medium (5'11") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 12
Hit Points 59 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)15 (+2) 13 (+1)13 (+1) 8 (-1)13 (+1)
Skills History +4, Medicine +2
Senses Passive Perception 9
Languages Common, Orc, Terran
Attacks Melee +7 / 2d8+4, Ranged +5 / 2d8+2, Grapple +4

Possessions: 800 gp.


Social Check DCs


Nuraval Brawnanvil, Male Dwarf [Permalink]

Personal [hide]

Description: He is lean but muscular and is wearing a long, grey cloak. With a patchy silver beard and wild silver hair. His eyes are gray.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was raised in a forest tribe. In his 16th year, his parents were killed by a orcs raid, leaving Nuraval alone in the world. After a stint in an orphanage, he was adopted. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: His relatives are trying to arrange a marriage; and marry his brother to traveling adventurers

Ideals: Gifted. Bonds: Criminal record, Nature, Enemies, Family. Occupation: Merchant

Voice: High pitched, excited

Attributes [hide]

Nuraval Brawnanvil, Male Dwarf Bard 2
Medium (4'3") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 16 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 15 (+2)11 (+0) 17 (+3)7 (-2)
Skills Insight +5, Survival +5
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1030

Possessions: 160 gp.


Social Check DCs

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