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NPC Generator

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Advanced [show]


Oskar Fireforge, Male Dwarf [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest, and carries daggers. He has a long black beard with little hanging trinkets. His fierce hazel eyes like to dwell on things.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His family was turned out during the war. He and his family wandered north to less war torn lands. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Marry his brother to traveling adventurers; and an old rival family wants him found

Ideals: Fighting. Flaws: Antagonistic, Disease, PTSD. Bonds: Family. Occupation: Dilettante

Voice: Speaks in third person

Attributes [hide]

Oskar Fireforge, Male Dwarf Sorcerer 12
Medium (3'11") Dwarf, Lawful Neutral (CR 12)
Armor Class 12
Hit Points 79 (12d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 19 (+4)16 (+3) 5 (-3)13 (+1)
Skills Arcana +7, Survival +1
Senses Passive Perception 7
Languages Common, Dwarven, Elven, Auran, Abyssal
Attacks Melee +4 / 3d10+0, Ranged +6 / 3d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day156666653

Possessions: 3000 gp. Gold and topaz bottle stopper cork (1600 gp). Silver chalice with lapis lazuli gems (80 gp). Brass mug with jade inlays (500 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp).


Social Check DCs


Veit Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His blonde hair is braided into rings. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He dislikes all the random violence that takes place in the west. Animals are drawn to him, and he is able to talk to them.

History: His mother raised him in a mountain cabin. Veit liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He became a Beggar soon after.

Motivation: He is unsatisfied with his job; and a strong sense of loyalty to elven people

Ideals: Pacifist, Gifted. Flaws: Insomniac, Racist. Bonds: Nature, Job. Occupation: Beggar

Voice: Hissing voice

Attributes [hide]

Veit Dankil, Male Dwarf Rogue 3
Medium (4'4") Dwarf, Lawful Good (CR 3)
Armor Class 13
Hit Points 11 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 11 (+0)14 (+2) 7 (-2)12 (+1)
Skills Performance +3, Survival +0
Senses Passive Perception 8
Languages Common, Dwarven, Abyssal, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Agnes Yardley, Female Human [Permalink]

Personal [hide]

Description: A 5'7" southern woman, she is renowned for her bright brown dresses and hats. She has wavy chestnut hair. She has blue eyes and a brown hat with a grey feather.

Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She is a very good compulsive liar and kleptomaniac.

History: Agnes was raised in a hard working conservative environment. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She guards a vault combo very seriously as well as the key needed to open it.

Motivation: She has decided she is irredeemable; and she wants nothing more than to rejoin the army

Ideals: Impeccable. Flaws: Secretive. Bonds: Criminal record, Job, Military. Occupation: Armorer

Voice: Scandinavian accent

Attributes [hide]

Agnes Yardley, Female Human Fighter 10
Medium (5'7") Human, Lawful Evil (CR 10)
Armor Class 14
Hit Points 69 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)19 (+4) 15 (+2)11 (+0) 10 (+0)13 (+1)
Skills Medicine +4, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 3d6+0, Ranged +8 / 3d6+4, Grapple +4

Possessions: 300 pp. Chrysoprase (70 gp). Golden yellow topaz (300 gp). Rich purple corundum (1400 gp). Sard (70 gp). Amber (50 gp). Red spinel (50 gp).


Social Check DCs


Aura Paws, Female Tabaxi [Permalink]

Personal [hide]

Description: She is a husky woman, who wears rags and sports a simple walking cane. She wears a wide-brimmed hat to hide her balding. Her hazel eyes are passionate and lively.

Personality: Always inclined to offer people food she seems plenty friendly. She has a small toy that she constantly fidgets with.

History: When she was but 8 years old her parents immigrated from the south. Aura was born on a far southern mountains where she grew up under the tutelage of her mother, an expert Roofer. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: Someone believes her a fraud; and a deep hatred of goblins

Ideals: Philantrophist, Persistence. Flaws: Addict. Bonds: Poor, Immigrant, Enemies. Occupation: Roofer

Voice: Stutters

Attributes [hide]

Aura Paws, Female Tabaxi Rogue 5
Medium (4'9") Tabaxi, Lawful Good (CR 5)
Armor Class 9
Hit Points 26 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 12 (+1)7 (-2) 6 (-2)14 (+2)
Skills Acrobatics +2, Insight +1
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2

Possessions: 5000 sp. 1 Banded mail. 1 Chain shirt. 1 Breastplate.


Social Check DCs

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