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NPC Generator

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Advanced [show]


Nala Xephyrbahnor, Female Dragonborn [Permalink]

Personal [hide]

Description: She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She wears her gold crest up. Her eyes are red and she is always smoking a pipe.

Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Nala was raised in a hard working conservative environment. Nala was born on a far southern forest where she grew up under the tutelage of her mother, an expert Mayor. She tends to her Mayor job now, and dutifully fulfills any obligations she has.

Motivation: Regain custody of her son; and she has comitted a past crime that haunts her to this day

Flaws: Antagonistic. Bonds: Criminal record, Job, Immigrant, Family. Occupation: Mayor

Voice: Strong lisp

Attributes [hide]

Nala Xephyrbahnor, Female Dragonborn Barbarian 3
Medium (6'5") Dragonborn, True Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)15 (+2) 11 (+0)12 (+1)
Skills Athletics +3, Intimidation +3
Senses Passive Perception 10
Languages Common, Aquan, Ignan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 100 gp. 1 Half-Plate. 1 Chain shirt. 1 Breastplate.


Social Check DCs


Cloak Shore, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her attire stands in sharp contrast to her scimitar, which is beautifully polished and possesses an ornate carving of a cross on it. She wears her white fur down. Her amber eyes lackadaisically let the world flow into them.

Personality: She is calm most of the time but flees social interaction. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born to a poor family in the city she treasured whatever gifts she got. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: She desires power and/or immortality; and she has passion for adventuring and risk

Ideals: Joker. Flaws: Shy. Bonds: Adventurer, Poor, Military. Occupation: Bricklayer

Voice: Irish accent

Attributes [hide]

Cloak Shore, Female Tabaxi Wizard 5
Medium (4'10") Tabaxi, Lawful Evil (CR 5)
Armor Class 13
Hit Points 12 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 11 (+0)11 (+0) 16 (+3)16 (+3)
Skills Deception +6, Performance +6
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1143

Possessions: 1 Magnifying glass.


Social Check DCs


Gerard Astley, Male Human [Permalink]

Personal [hide]

Description: This man prefers to wear brown clothing when he does not wear armor. He is muscular with a powerful set of arms. He has a long chestnut beard with little hanging trinkets. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is harsh and unforgiving.

History: Gerard lived on a farm with his father, near the main road leading to a nearby town. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Sabotage a competitor; and wants to open a new tavern

Flaws: Insomniac, Shy, Antagonistic. Bonds: Family, Job. Occupation: Ruler

Voice: Strong lisp

Attributes [hide]

Gerard Astley, Male Human Monk 4
Medium (6'6") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 14 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 11 (+0)16 (+3) 13 (+1)11 (+0)
Skills Investigation +5, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Giant, Druidic, Celestial
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Euron Cheer, Male Tiefling [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears bulky green painted plate armor. His red hair is still thick. He has red eyes.

Personality: Cocky and sure of himself, he believes he is the best Cartwright born in the past three hundred years. As long as the job gets done he does not care how it got done.

History: Euron was born in the south. At a young age he loved to build and create. His druidic abilities were realized during a raid on his village. He's also a talented Tailor, but doesn't like to broadcast it.

Motivation: A rival would like him out of the picture; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Professionalism, Persistence, Gifted. Bonds: Job, Criminal record. Occupation: Cartwright

Voice: Old Prospector

Attributes [hide]

Euron Cheer, Male Tiefling Druid 10
Medium (5'1") Tiefling, Lawful Evil (CR 10)
Armor Class 13
Hit Points 32 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 9 (-1)18 (+4) 5 (-3)16 (+3)
Skills History +8, Investigation +8
Senses Passive Perception 7
Languages Common, Infernal, Undercommon, Aquan, Auran
Attacks Melee +7 / 3d6+3, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 2000 sp. Jade (140 gp). Red garnet (140 gp). Chalcedony (80 gp). Tourmaline (140 gp). Coral (140 gp). Hematite (12 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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