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NPC Generator

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Advanced [show]


Orianna Joy, Female Tiefling [Permalink]

Personal [hide]

Description: She sports green clothing, slightly heavier than average wear. Her chestnut hair is knotted and matted. Her red eyes dart from person to person to random spaces in the air.

Personality: She is erratic and paranoid. She believes brigands are coming to abduct people. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Glassblower arts, while her mother instructed her in etiquette, music and courtly manner. Her father was a mechanic, and taught her how to fix just about anything. She has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: She is currently in port desperately looking for someone to get her out; and many brigands want her driven away

Ideals: Persistence. Bonds: Enemies, Religious, Rich, Slave. Occupation: Glassblower

Voice: Farmer accent

Attributes [hide]

Orianna Joy, Female Tiefling Paladin 1
Medium (5'10") Tiefling, Chaotic Good (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 13 (+1)12 (+1) 14 (+2)18 (+4)
Skills Investigation +3, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 500 sp.


Social Check DCs


Eloise Marley, Female Human [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she wears very tight pants and wife beaters, though occasionally she sports a grey coat. She wears a deerstalker hat to hide her balding. She wears large thick round spectacles.

Personality: She considers herself the protector of her home. She feels this is her duty and calling. She is afraid of women and trembles around them

History: She was born in the south. A gifted student she started as a Fletcher, but she got bored and became a Courier. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.

Motivation: Further expansion of business; and she would like to get married and retire

Flaws: Shy. Bonds: Guardian, Immigrant, Job, Has a crush. Occupation: Courier

Voice: Sore throat, cough

Attributes [hide]

Eloise Marley, Female Human Commoner 1
Medium (5'1") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 12 (+1)14 (+2) 13 (+1)17 (+3)
Skills History +4, Stealth +4
Senses Passive Perception 11
Languages Common, Gnoll, Goblin
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 4000 cp. 1 Alchemist’s fire.


Social Check DCs


Caelynn Arnuanna, Female Elf [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She prefers to wear blue clothing when she does not wear armor. Her golden hair is wavy and long. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: Sold as a small child to a necromancer, Caelynn was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She found a children's book about a Elf Adept who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She's repulsed by the PC; and she wants to meet her childhood hero

Ideals: Athletic, Joker. Flaws: Insane, Antagonistic. Bonds: Mentor, Adventurer. Occupation: Jeweler

Voice: Scandinavian accent

Attributes [hide]

Caelynn Arnuanna, Female Elf Adept 2
Medium (4'11") Elf, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 10 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 10 (+0)13 (+1) 14 (+2)16 (+3)
Skills Nature +3, Stealth +1
Senses Passive Perception 12
Languages Common, Elven, Giant
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 2000 sp.


Social Check DCs


Elaim Deepdelver, Male Dwarf [Permalink]

Personal [hide]

Description: This younger middle-aged man is well dressed, constantly wearing a brown suit, black shirt, and grey tie, and a wedding ring on his right hand. He has moderate length black hair. His eyes are likewise green.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He has a minor phobia of water and hates getting wet.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Jeweler arts, while his mother instructed him in etiquette, music and courtly manner. Over the years he perfected his riding and shooting skills. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Seeks redemption; and he has decided he is irredeemable

Flaws: Fearful. Bonds: In love, Criminal record, Rich, Nature. Occupation: Jeweler

Voice: French accent

Attributes [hide]

Elaim Deepdelver, Male Dwarf Adept 6
Medium (4'3") Dwarf, Chaotic Neutral (CR 6)
Armor Class 9
Hit Points 25 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 10 (+0)10 (+0) 8 (-1)6 (-2)
Skills Intimidation +1, Persuasion +1
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 900 gp.


Social Check DCs

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